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Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Mtg, Mark Rosewater, Magic The Gathering, Duels Of The Planeswalkers, Game Design, Leisure, Ccg

4.7 • 806 Ratings

Overview

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1375 Episodes

#1366: Getting the Banned Together, Part 1

This is the start of a new series, based on a talk I gave at MagicCon: Amsterdam, where I talk about the design of all the cards I had a major hand in that would later be banned or restricted.

Transcribed - Published: 24 July 2026

#1365: Dark Night of the Soul

There comes a time for many players where the game changes in such a way that it moves away from what they loved most about it. I talk about this phenomenon and detail my own personal "dark night of the soul" experience.

Transcribed - Published: 24 July 2026

#1364: Ravnica Allegiance

This is another in my series where I attempt to give every Magic expansion an episode of my podcast. Today, I talk about Ravnica Allegiance, the second set of our third visit to Ravnica.

Transcribed - Published: 17 July 2026

#1363: Online Negativity

I use this episode to talk about dealing with negativity online.

Transcribed - Published: 17 July 2026

#1362: Mana Curve

In this episode, I explain what a mana curve is and how they impact how we design Magic sets.

Transcribed - Published: 10 July 2026

#1361: Rivals of Ixalan

This episode is another in my series where I talk about every Magic expansion. Today, I talk about Rivals of Ixalan, the second set in the Ixalan block.

Transcribed - Published: 10 July 2026

#1360: Layers with Jess Dunks

One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.

Transcribed - Published: 3 July 2026

#1359: Being a Magic Artist

In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.

Transcribed - Published: 3 July 2026

#1358: Mood Swings Strategy

Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

Transcribed - Published: 26 June 2026

#1357: Aether Revolt

This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.

Transcribed - Published: 26 June 2026

#1356: Inertia

In this episode, I talk about the pressures of changing things that have been the same for decades.

Transcribed - Published: 26 June 2026

#1355: All the Mood Swings Cards, Part 5

This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Transcribed - Published: 19 June 2026

#1354: Quirks of Limited Edition (Alpha)

In this episode, I talk about many of the weird elements of Magic's first set.

Transcribed - Published: 19 June 2026

#1353: Emotional Response

In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.

Transcribed - Published: 19 June 2026

#1352: All the Mood Swings Cards, Part 4

This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Transcribed - Published: 12 June 2026

#1351: My Trip to LA in 2026

I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The GatheringĀ® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip.

Transcribed - Published: 12 June 2026

#1350: Marvel Super Heroes Design

In this episode, I talk about designing Magic: The GatheringĀ® | Marvel Super Heroes.

Transcribed - Published: 12 June 2026

#1349: All the Mood Swings Cards, Part 3

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Transcribed - Published: 5 June 2026

#1348: High Mana Value Spells, Part 2

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

Transcribed - Published: 5 June 2026

#1347: High Mana Value Spells, Part 1

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

Transcribed - Published: 5 June 2026

#1346: All the Mood Swings Cards, Part 2

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Transcribed - Published: 29 May 2026

#1345: Landfall

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

Transcribed - Published: 29 May 2026

#1344: Depth

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

Transcribed - Published: 29 May 2026

#1343: All the Mood Swings Cards, Part 1

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Transcribed - Published: 22 May 2026

#1342: The Rule

What is "the rule"? Why does Magic have it? (It didn't always.)

Transcribed - Published: 22 May 2026

#1341: The Phyrexian War Arc

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.

Transcribed - Published: 22 May 2026

#1340: The Design of Mood Swings

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.

Transcribed - Published: 15 May 2026

#1339: Journey Into Nyx

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx.

Transcribed - Published: 15 May 2026

#1338: The History of Mood Swings

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made.

Transcribed - Published: 8 May 2026

#1337: MagicCon: Las Vegas 2026

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

Transcribed - Published: 8 May 2026

#1336: The Importance of Goat Guy

Who is Goat Guy? Why is he important? There's only one way to find out.

Transcribed - Published: 1 May 2026

#1335: Born of the Gods

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.

Transcribed - Published: 1 May 2026

#1334: Identity

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.

Transcribed - Published: 24 April 2026

#1333: Secrets of Strixhaven Creative with Lauren Bond

In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.

Transcribed - Published: 24 April 2026

#1332: Video Production

For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.

Transcribed - Published: 17 April 2026

#1331: Secrets of Strixhaven Set Design with Reggie Valk

In this podcast, I sit down with Reggie Valk, set design lead for Secrets of Strixhaven, to talk about the set's design.

Transcribed - Published: 17 April 2026

#1330: Charms

This podcast talks about the history of Charms in Magic.

Transcribed - Published: 10 April 2026

#1329: Secrets of Strixhaven Design

In this podcast, I talk about the design of Secrets of Strixhaven.

Transcribed - Published: 10 April 2026

#1328: Nostalgia

This podcast is all about how Magic design interacts with nostalgia.

Transcribed - Published: 3 April 2026

#1327: More Blogatog

It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.

Transcribed - Published: 3 April 2026

#1326: How I Have Changed as a Designer

Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on Magic. In this episode, I look back and explore how I've changed as a designer over the last three decades.

Transcribed - Published: 27 March 2026

#1325: Secret Lair with Lindsey Bartell

In this episode, I sit down with Senior Director Lindsey Bartell to talk about Secret Lair.

Transcribed - Published: 27 March 2026

#1324: New Phyrexia

This podcast is another in my ongoing quest to talk about every Magic expansion. In it, I talk about the third set in the Scars of Mirrodin block, New Phyrexia.

Transcribed - Published: 20 March 2026

#1323: Collector Numbers

Do I have 30 minutes of content about collector numbers? It turns out I do.

Transcribed - Published: 20 March 2026

#1322: Stretching Boundaries

In this podcast, I respond to a post that proposed Magic should "stick to its fantasy roots." As a Magic historian, I make the case that Magic has been stretching the boundaries of what fantasy is since Limited Edition (Alpha). For those who like deep dives into Magic history, this episode is for you.

Transcribed - Published: 13 March 2026

#1321: Teenage Mutant Ninja Turtles with Eric Engelhard

For this week's podcast, I sit down with Magic: The GatheringĀ® | Teenage Mutant Ninja TurtlesĀ Lead Designer Eric Engelhard to talk about the set's design.

Transcribed - Published: 13 March 2026

#1320: Slideshow

One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.

Transcribed - Published: 6 March 2026

#1319: Energy

This podcast is all about the journey of the energy mechanic, from its original inception duringĀ Mirrodin design all the way to its first appearance inĀ Kaladesh and beyond.

Transcribed - Published: 6 March 2026

#1318: Layering Your Mechanics

This podcast is a companion to this year's "Nuts & Bolts" column. I talk all about how to slowly add mechanics to your set.

Transcribed - Published: 27 February 2026

#1317: The Magic Dojo with Frank Kusumoto

The Magic Dojo was the very first major online gathering spot for the Magic community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.

Transcribed - Published: 27 February 2026

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