This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Transcribed - Published: 15 August 2025
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
Transcribed - Published: 15 August 2025
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Transcribed - Published: 9 August 2025
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
Transcribed - Published: 9 August 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
Transcribed - Published: 1 August 2025
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
Transcribed - Published: 1 August 2025
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
Transcribed - Published: 25 July 2025
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
Transcribed - Published: 25 July 2025
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
Transcribed - Published: 18 July 2025
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
Transcribed - Published: 18 July 2025
In this podcast, I walk through the history of how we've used colorless in design.
Transcribed - Published: 11 July 2025
This podcast explores how each of the colors interacts with enchantments.
Transcribed - Published: 11 July 2025
This podcast explores how each of the colors interacts with creatures.
Transcribed - Published: 4 July 2025
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
Transcribed - Published: 4 July 2025
This podcast explores how each of the colors interacts with creatures.
Transcribed - Published: 4 July 2025
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
Transcribed - Published: 4 July 2025
In this podcast, I talk about the use of repeat mechanics on singular card designs.
Transcribed - Published: 27 June 2025
In this podcast, I talk about the use of repeat mechanics on singular card designs.
Transcribed - Published: 27 June 2025
This podcast explores how each of the colors interacts with artifacts.
Transcribed - Published: 27 June 2025
This podcast explores how each of the colors interacts with artifacts.
Transcribed - Published: 27 June 2025
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
Transcribed - Published: 20 June 2025
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
Transcribed - Published: 20 June 2025
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
Transcribed - Published: 13 June 2025
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
Transcribed - Published: 13 June 2025
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
Transcribed - Published: 6 June 2025
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
Transcribed - Published: 6 June 2025
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
Transcribed - Published: 30 May 2025
This podcast talks about a tool we use to playtest new mechanics.
Transcribed - Published: 30 May 2025
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
Transcribed - Published: 23 May 2025
In this episode, I walk through many of the design issues that occur during vision design.
Transcribed - Published: 23 May 2025
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
Transcribed - Published: 16 May 2025
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
Transcribed - Published: 16 May 2025
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
Transcribed - Published: 9 May 2025
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Transcribed - Published: 9 May 2025
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Transcribed - Published: 2 May 2025
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
Transcribed - Published: 2 May 2025
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
Transcribed - Published: 25 April 2025
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
Transcribed - Published: 25 April 2025
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
Transcribed - Published: 25 April 2025
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
Transcribed - Published: 18 April 2025
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
Transcribed - Published: 18 April 2025
This podcast is part three of a three-part series walking through the three psychographics. Today, IÂ explore the psychological analysis of Spike.
Transcribed - Published: 11 April 2025
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.
Transcribed - Published: 11 April 2025
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.
Transcribed - Published: 4 April 2025
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
Transcribed - Published: 4 April 2025
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
Transcribed - Published: 28 March 2025
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
Transcribed - Published: 28 March 2025
Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.
Transcribed - Published: 21 March 2025
Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).
Transcribed - Published: 21 March 2025
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
Transcribed - Published: 14 March 2025
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