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Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8 • 743 Ratings

Overview

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1277 Episodes

#1268: Nemesis

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

Transcribed - Published: 15 August 2025

#1267: State of Design 2025

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.

Transcribed - Published: 15 August 2025

#1266: Mercadian Masques

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

Transcribed - Published: 9 August 2025

#1265: Group Design

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

Transcribed - Published: 9 August 2025

#1264: San Diego Comic-Con 2025

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

Transcribed - Published: 1 August 2025

#1263: Flux

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

Transcribed - Published: 1 August 2025

#1262: Magic Card Back

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

Transcribed - Published: 25 July 2025

#1261: Edge of Eternities Set Design with Andrew Brown

In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

Transcribed - Published: 25 July 2025

#1260: The Juice Isn't Worth the Squeeze

In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

Transcribed - Published: 18 July 2025

#1259: Edge of Eternities Vision Design with Ethan Fleischer

In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

Transcribed - Published: 18 July 2025

#1258: History of Colorless

In this podcast, I walk through the history of how we've used colorless in design.

Transcribed - Published: 11 July 2025

#1257: Enchantment Color Pie

This podcast explores how each of the colors interacts with enchantments.

Transcribed - Published: 11 July 2025

Drive to Work #1255 - Creature Color Pie

This podcast explores how each of the colors interacts with creatures.

Transcribed - Published: 4 July 2025

Drive to Work #1256 - Right For This Set

In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

Transcribed - Published: 4 July 2025

#1255: Creature Color Pie

This podcast explores how each of the colors interacts with creatures.

Transcribed - Published: 4 July 2025

#1256: Right for This Set

In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

Transcribed - Published: 4 July 2025

Drive to Work #1254 - Cameo Mechanics

In this podcast, I talk about the use of repeat mechanics on singular card designs.

Transcribed - Published: 27 June 2025

#1254: Cameo Mechanics

In this podcast, I talk about the use of repeat mechanics on singular card designs.

Transcribed - Published: 27 June 2025

Drive to Work #1253 - Artifact Color Pie

This podcast explores how each of the colors interacts with artifacts.

Transcribed - Published: 27 June 2025

#1253: Artifact Color Pie

This podcast explores how each of the colors interacts with artifacts.

Transcribed - Published: 27 June 2025

#1252: Why We Name Mechanics

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

Transcribed - Published: 20 June 2025

#1251: History of Typal Themes

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

Transcribed - Published: 20 June 2025

#1250: Exodus

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

Transcribed - Published: 13 June 2025

#1249: Stronghold

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

Transcribed - Published: 13 June 2025

#1248: Futureproofing

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

Transcribed - Published: 6 June 2025

#1247: FINAL FANTASY with Gavin Verhey

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

Transcribed - Published: 6 June 2025

#1246: Why Mechanics Don't Make It

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

Transcribed - Published: 30 May 2025

#1245: Test Decks

This podcast talks about a tool we use to playtest new mechanics.

Transcribed - Published: 30 May 2025

#1244: Formats I Made

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

Transcribed - Published: 23 May 2025

#1243: Vision Design Issues

In this episode, I walk through many of the design issues that occur during vision design.

Transcribed - Published: 23 May 2025

#1242: Repeats and Tweaks

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

Transcribed - Published: 16 May 2025

#1241: Making Mechanics

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

Transcribed - Published: 16 May 2025

#1240: Communications

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

Transcribed - Published: 9 May 2025

#1239: Top 20 Worst Mechanics, Part 3

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 9 May 2025

#1238: Top 20 Worst Mechanics, Part 2

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 2 May 2025

#1237: Top 20 Worst Mechanics, Part 1

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 2 May 2025

#1236: Mel

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Transcribed - Published: 25 April 2025

#1235: Bigger Than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Transcribed - Published: 25 April 2025

#1235: Bigger than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Transcribed - Published: 25 April 2025

#1233: Arc Planning

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Transcribed - Published: 18 April 2025

#1234: Vorthos

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Transcribed - Published: 18 April 2025

#1232: Spike

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.

Transcribed - Published: 11 April 2025

#1231: Tarkir: Dragonstorm Creative with Lauren Bond

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

Transcribed - Published: 11 April 2025

#1230: Johnny and Jenny

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

Transcribed - Published: 4 April 2025

#1229: Tarkir: Dragonstorm Set Design with Adam Prosak

In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.

Transcribed - Published: 4 April 2025

#1228: Timmy and Tammy

This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.

Transcribed - Published: 28 March 2025

#1227: Tarkir: Dragonstorm Vision Design

In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.

Transcribed - Published: 28 March 2025

#1226: Replies with Rachel and Sarah

Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.

Transcribed - Published: 21 March 2025

#1225: Interrupts in Limited Edition (Alpha)

Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).

Transcribed - Published: 21 March 2025

#1224: Why We Do Themes

In this episode, I explain the value of themes by going through the various teams that work on a Magic set.

Transcribed - Published: 14 March 2025

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