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Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

Overview

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1255 Episodes

Drive to Work #1254 - Cameo Mechanics

In this podcast, I talk about the use of repeat mechanics on singular card designs.

Transcribed - Published: 27 June 2025

Drive to Work #1253 - Artifact Color Pie

This podcast explores how each of the colors interacts with artifacts.

Transcribed - Published: 27 June 2025

#1252: Why We Name Mechanics

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

Transcribed - Published: 20 June 2025

#1251: History of Typal Themes

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

Transcribed - Published: 20 June 2025

#1250: Exodus

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

Transcribed - Published: 13 June 2025

#1249: Stronghold

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

Transcribed - Published: 13 June 2025

#1248: Futureproofing

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

Transcribed - Published: 6 June 2025

#1247: FINAL FANTASY with Gavin Verhey

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

Transcribed - Published: 6 June 2025

#1246: Why Mechanics Don't Make It

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

Transcribed - Published: 30 May 2025

#1245: Test Decks

This podcast talks about a tool we use to playtest new mechanics.

Transcribed - Published: 30 May 2025

#1244: Formats I Made

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

Transcribed - Published: 23 May 2025

#1243: Vision Design Issues

In this episode, I walk through many of the design issues that occur during vision design.

Transcribed - Published: 23 May 2025

#1242: Repeats and Tweaks

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

Transcribed - Published: 16 May 2025

#1241: Making Mechanics

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

Transcribed - Published: 16 May 2025

#1240: Communications

In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

Transcribed - Published: 9 May 2025

#1239: Top 20 Worst Mechanics, Part 3

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 9 May 2025

#1238: Top 20 Worst Mechanics, Part 2

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 2 May 2025

#1237: Top 20 Worst Mechanics, Part 1

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

Transcribed - Published: 2 May 2025

#1236: Mel

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

Transcribed - Published: 25 April 2025

#1235: Bigger Than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Transcribed - Published: 25 April 2025

#1235: Bigger than the Box

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.

Transcribed - Published: 25 April 2025

#1233: Arc Planning

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

Transcribed - Published: 18 April 2025

#1234: Vorthos

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

Transcribed - Published: 18 April 2025

#1232: Spike

This podcast is part three of a three-part series walking through the three psychographics. Today, I  explore the psychological analysis of Spike.

Transcribed - Published: 11 April 2025

#1231: Tarkir: Dragonstorm Creative with Lauren Bond

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

Transcribed - Published: 11 April 2025

#1230: Johnny and Jenny

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

Transcribed - Published: 4 April 2025

#1229: Tarkir: Dragonstorm Set Design with Adam Prosak

In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.

Transcribed - Published: 4 April 2025

#1228: Timmy and Tammy

This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.

Transcribed - Published: 28 March 2025

#1227: Tarkir: Dragonstorm Vision Design

In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.

Transcribed - Published: 28 March 2025

#1226: Replies with Rachel and Sarah

Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.

Transcribed - Published: 21 March 2025

#1225: Interrupts in Limited Edition (Alpha)

Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).

Transcribed - Published: 21 March 2025

#1224: Why We Do Themes

In this episode, I explain the value of themes by going through the various teams that work on a Magic set.

Transcribed - Published: 14 March 2025

#1223: Design Feedback

In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.

Transcribed - Published: 14 March 2025

#1222: Top 20 Most Influential Designs, Part 3

This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

Transcribed - Published: 7 March 2025

#1221: Top 20 Most Influential Designs, Part 2

This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

Transcribed - Published: 7 March 2025

#1220: Top 20 Most Influential Designs, Part 1

This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

Transcribed - Published: 28 February 2025

#1219: MagicCon: Chicago 2025

In this episode, I talk about my recent trip to MagicCon: Chicago.

Transcribed - Published: 28 February 2025

#1218: Weatherlight

This episode looks back at the design of Weatherlight, the third set in the Mirage block.

Transcribed - Published: 21 February 2025

#1217: Visions

This episode looks back at the design of Visions, the second set in the Mirage block.

Transcribed - Published: 21 February 2025

#1216: How to Make Losing Fun

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.

Transcribed - Published: 14 February 2025

#1215: BroadwayCon 2025

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.

Transcribed - Published: 14 February 2025

#1214: Why Is Magic So Good?

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.

Transcribed - Published: 7 February 2025

#1213: Aetherdrift Set Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

Transcribed - Published: 7 February 2025

#1212: Drawbacks

I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.

Transcribed - Published: 31 January 2025

#1211: Fresh Out of Design – Aetherdrift

I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.

Transcribed - Published: 31 January 2025

#1210: Rarity Changes

In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

Transcribed - Published: 24 January 2025

#1209: Protection

In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.

Transcribed - Published: 24 January 2025

#1208: History of Creature Types

In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.

Transcribed - Published: 17 January 2025

#1207: Lessons Learned – The Lost Caverns of Ixalan

This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.

Transcribed - Published: 17 January 2025

#1206: Draft Archetypes

Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.

Transcribed - Published: 10 January 2025

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