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Magic: The Gathering Drive to Work Podcast

#1268: Nemesis

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 15 August 2025

⏱️ 32 minutes

🧾️ Download transcript

Summary

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of my driveway. We all know what that means. It's time for their drive to work.

0:06.7

Okay, so today, I am talking all about the set nemesis. So one of my goals with this podcast is to have a

0:14.3

podcast on every magic expansion. And I've covered a lot of them, but I've not covered all of them. I recently did a podcast on Mercadian masks. So it's only appropriate to do the second set in the Riccateus mask blocks, which is Nemesis. Okay, so a little start with some factoids, code name Euripides. It's 143 cards, 55 common, 44 uncommon, 44-uncommon, 44-Rare.

0:45.3

I'm sorry, 53 commons, 44-un-common, 44-Rars.

0:50.5

So this is before we had Mythic Rare, so there's no Mythic Rare on these.

1:01.0

And, oh, I think 55 is correct.

1:04.0

So anyway, it's 143 total.

1:05.7

The expansion symbol is the axe of Krovax.

1:10.6

Krovax plays a major role in this set,

1:12.6

which we will get into in a second.

1:14.5

And so his axe is the symbol.

1:17.8

So the set was designed.

1:19.7

The design team was led by Mike Elliott,

1:22.3

included Bill Rose and myself,

1:24.4

and the development team was led by Mike.

1:26.8

So Mike led both the design and the development. And Charlie Kattino, Paul Peterson, and the development team was led by Mike. So Mike led both the design and the development.

1:28.8

And Charlie Coutino, Paul Peterson, and Tewin Woodruff were the development team.

1:35.1

Which says to me, by the way, looking at this, is I believe we're at a point in time

1:40.6

we're getting very tight on R&D.

1:46.9

Because Charlie and Paul and Tain, none of which were full-time magic people.

1:51.2

They all occasionally worked on magic.

1:53.6

But the core magic team was Mike Elliott, Bill Rose, William Jockish, Henry Stern, and myself.

...

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