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Magic: The Gathering Drive to Work Podcast

#1230: Johnny and Jenny

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 April 2025

⏱️ 34 minutes

🧾️ Download transcript

Summary

This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.2

We all know what that means.

0:03.9

It's time another drive to work.

0:06.5

Okay, so today is the second in my psychographic series.

0:10.7

I did a podcast on Timmy and Tammy.

0:13.2

So today we get to Johnny and Jenny.

0:16.9

The reason I put them second is this is the second psychographic that I named.

0:23.9

Last time I told the story of we were trying to make some big creature,

0:27.5

and I was arguing, I explained, I said, oh, imagine there's a player named Timmy,

0:33.4

and this is why he would like this card.

0:35.6

Well, I was in a similar situation where we were making something

0:38.4

that was a weird build-around card.

0:41.8

And I said, you know, there's another player, Johnny.

0:44.9

And what Johnny likes, and I started explaining this new psychographic.

0:48.8

So the core of Johnny and Jenny is the idea of self-expression that one of the things about

0:57.6

games is that games allows you a chance to let other people know something about you.

1:05.7

And that is a really important aspect of Johnny's and Jenny's.

1:10.7

Now most games do not give you a lot of freedom to make expressions.

1:16.1

Now, maybe you make some expressions in how you play.

1:18.9

Maybe every time you play Monopoly, you play the race car.

1:21.5

I mean, there's a little tiny ways to get a little bit of personality, but most games

1:26.1

don't have the adaptability that magic does.

...

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