4.8 • 743 Ratings
🗓️ 6 June 2025
⏱️ 31 minutes
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In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
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0:00.0 | I'm not pulling out my driveway. We all know what that means. Maybe we don't. This is at work |
0:05.4 | edition. I think the only second ever at work edition I've ever done. But I'm here with Gavin Verhe, |
0:10.7 | and we're going to talk about Final Fantasy. Woo! I'm so excited. Those are words I've been |
0:14.9 | waiting to hear for years, Mark, years and years. Okay, so, okay, so you were in charge of set |
0:19.8 | design. So let's start for the beginning. |
0:22.1 | What are the challenges of bringing Final Fantasy to life? |
0:25.8 | Wow, there's so much. |
0:27.8 | First of all, it's just such a great honor because these games are so huge and I've impacted |
0:31.2 | so many people's lives. |
0:32.1 | I mean, I grew up playing these games. |
0:33.0 | When I was a kid, I played Final Fantasy. Final Fantasy, one was one of the first games I ever bought when I was a kid. So, like, it's really meaningful to me. |
0:38.9 | And there's 16 different games, each with their different characters and stories and |
0:44.4 | entirely different worlds. |
0:45.9 | And we had to put all of them in a single magic set. |
0:48.3 | So there's a big question of, you know, a lot of other universes beyond, we're looking |
0:51.2 | at maybe one thing or maybe a couple of things putting them together. |
0:54.6 | This is 16 different things all in one place and trying to figure out what we're going |
0:59.9 | to use, how we're going to find the best pieces of it, and how to narrow it down, we'll make |
1:04.3 | sure everyone in one felt like they got their character in or their story moment in from |
1:09.3 | things that they were excited about, |
1:12.0 | all the fans, all of you out there feel like you got what you needed, was going to be really |
1:15.4 | challenging. |
... |
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