4.8 • 743 Ratings
🗓️ 9 August 2025
⏱️ 30 minutes
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Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
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0:00.0 | I'm pulling out my driveway. We all know what that means. It's time another drive to work. |
0:06.0 | Okay, so today I'm going to talk about the dynamics of designing in a team. |
0:13.0 | So one of the things that is interesting about magic design is it's not made by one person. |
0:20.0 | I mean, obviously Richard made the game in the very beginning. |
0:22.6 | But even then, he had a lot of playtops after there's a lot that we worked with. |
0:26.6 | But nowadays, beyond the creation of the game, |
0:30.6 | every time we design magic, it's not done by a single person. |
0:34.6 | It is done by a team of people. And it's not only done by a team of people, at some point in the process, that team of |
0:42.2 | people passes it over to a different team of people. |
0:46.6 | So the idea is, you know, we'll have an explore design team, and then it goes to a vision |
0:50.9 | design team, and while there's overlap between those, they're different people. Then it goes to a vision design team. And while there's overlap between those, they're different people. |
0:55.0 | Then it goes to a set design team. |
0:57.2 | And the lead of the exploratory and vision sometimes is the same. |
1:00.8 | But the lead of the vision and set almost never the same. |
1:04.2 | So it's changing to somebody different. |
1:05.7 | And then play design is also, again, somebody different. |
1:08.5 | So the idea that making magic is an act of a group design, not an act of singular design. |
1:15.6 | So today I wanted to sort of talk about what is the nature of group design? |
1:19.8 | How does it differ from individual design? |
1:22.6 | And then talk about once we understand the nature of that, how does it impact how you do it? |
1:28.6 | Okay, so first let's talk about the, I mean, I have a nice vantage point, which is prior to working at Wizards, I was a writer. |
1:36.5 | And while I did do like, you know, I was, I worked in a sitcom room. That's a group experience where you're bouncing ideas off one another. |
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