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Magic: The Gathering Drive to Work Podcast

#1243: Vision Design Issues

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 May 2025

⏱️ 36 minutes

🧾️ Download transcript

Summary

In this episode, I walk through many of the design issues that occur during vision design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for their drive to work.

0:06.4

Okay, so today's topic is vision problems, vision design problems. So obviously I'm in charge of

0:14.5

overseeing the vision design process and the things can go wrong. So I'm going to talk a lot about

0:20.7

what kind of notes that we tend to get envisioned.

0:24.2

What are the most common things that we need to address or fix or think about?

0:29.7

And mostly today, I'm going to be talking about the mechanical side of things.

0:35.7

There are things that vision has to care about, you know, it has to have a hook and be

0:40.5

marketable.

0:41.1

And there's a lot of things that Vision spends time on.

0:44.3

But usually those get hammered out very early.

0:47.3

Like a lot of arc planning is making sure we have a high concept that we like and that

0:51.8

there's something that's a marketable thing.

0:53.5

So that is something that gets worked a marketable thing. So that is

0:55.1

something that gets worked out usually early on. More of what I'm talking about today is people

1:01.4

after us, you know, downstream of us have to make this set. And we will get notes from them

1:06.3

about whether or not the set that we have made will enable them to make the set they need to make.

1:13.5

And so, you know, I've talked before.

1:15.8

We normally have a play designer on our vision design team.

1:19.3

We have our vision design summit where all sorts of people come in to give us notes.

1:23.8

So today is about a lot of those issues. And I'm going to sort of walk through a bunch of

1:31.0

different issues that we have to concern ourselves with. Okay. And I will note that these aren't in

1:37.2

any particular order other than the order I decided to write them down. These are all different

...

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