4.8 • 743 Ratings
🗓️ 15 August 2025
⏱️ 32 minutes
🧾️ Download transcript
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
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0:00.0 | I'm pulling my driveway. We all know what that means. It's time for their drive to work. |
0:06.5 | Okay, so very recently, I posted my state of design, 2025. It's actually my 20th state of design. |
0:17.3 | So when I became head design, I became head designer back in 2023, but it's very end |
0:21.9 | 2003. So it wasn't until a couple years later that the first set that I worked on that I |
0:28.0 | oversaw as head designer came out. And what I started doing is every year, I go through the year |
0:34.0 | and I look at all the sets of that year. As we make more things, now it's |
0:38.4 | mostly just randomized boosters. And I talk through how I felt the year when. I get feedback |
0:45.9 | from everybody. I sort of talk about the main complaints we heard. And I talk about what I think |
0:50.7 | the good and bad of each of the sets that we did, the main sets that we did. |
1:03.4 | But because there are so many sets to talk about, I have less time to discuss each thing. |
1:10.2 | And while I give a lot of opportunity to sort of express how people felt about it, there's less chance for me, just as the designer, an head designer, to sort of express how it people felt about it, there's less chance for me, |
1:11.6 | just as the designer, |
1:12.7 | as head designer, |
1:13.6 | to sort of talk through lessons |
1:15.1 | and how we felt about different mechanics and such. |
1:18.0 | And so, |
1:18.9 | what I did last year is I did a state of design podcast |
1:22.4 | where I supplemented my state of design article. |
1:26.3 | So that is what I'm doing today. My state of design |
1:28.7 | 2025 additional. So the idea is I'm not going to explain the stuff I explained in the article. |
1:37.2 | That I'm explaining in the article. But what I'm going to do is I'm going to go through all |
1:41.8 | the new mechanics that came out in the last year and sort |
... |
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