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Magic: The Gathering Drive to Work Podcast

#1250: Exodus

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 13 June 2025

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the driveway.

0:02.4

We all know what that means.

0:04.0

It's time another drive to work.

0:06.6

Okay, recently I did a podcast all about Stronghold.

0:11.3

So today is about Exodus.

0:13.4

This is in my quest to have a podcast about every magic expansion ever.

0:18.2

I'm moving my way.

0:19.5

I've been going through all the ones I haven't done yet.

0:21.6

But anyway, I did Tempest. My very first podcast ever was Tempest. But it's taken me a while to do

0:28.1

stronghold and Exodus. I did Stronghold. Today I'm doing Exodus. So Exodus is a small set,

0:36.5

143 cards, 55 commons, 44 Uncommons, 44 rarers. It's the third set in the

0:44.1

Tempest block. The design was led by Mike Elliott. The design team was Mike Bill Rose and myself.

0:53.2

And then the development team, led by William Jockish,

0:56.4

was the five Magic R&D people at the time.

0:59.8

William, Mike, Bill, Henry Stern, and me.

1:03.1

This is back when Magic Design was small enough

1:07.0

that there were five of us, and we were every development team.

1:10.7

Anyway, so let's, if you remember from Exodus, the Tempest story basically boiled down to Sissay, the captain of the weatherlight has been kidnapped, along with Takara, who's the daughter of Stark, because he was showing them how to get there,

1:30.6

how to get to Wrath.

1:32.5

Anyway, they have to go rescue him.

1:34.9

So in Tempest, they arrive in Wrath,

1:37.0

which is an artificial plane created by, we don't know who.

...

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