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Magic: The Gathering Drive to Work Podcast

#1225: Interrupts in Limited Edition (Alpha)

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 21 March 2025

⏱️ 31 minutes

🧾️ Download transcript

Summary

Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb because I dropped my son off at school.

0:03.8

We all know what that means.

0:05.5

It's time for the drive to work.

0:08.7

Okay, so today, after doing 1,200-plus podcast, I'm always searching for little topics that

0:17.2

I've not done yet.

0:18.1

So today's is a very niche topic.

0:26.1

Interrupts in Alpha. So most people probably know Alpha, the original version of the game that Richard put out in 1993. But a lot of you

0:31.6

might not even know what interrupts are. What are interrupts? So interrupts were a card type that went away in sixth edition.

0:40.3

So today I'm going to talk a little bit about interrupts, and then I'm going to talk specifically.

0:43.7

So the trigger question for you to answer in your head, or aloud, I guess, whatever, is how many interrupts were in alpha?

0:52.1

And actually, there's two parts.

0:53.6

How many cards were printed as an interrupt in alpha, and how many interrupts were an alpha. And actually there's two parts. How many cards were printed as an interrupt in alpha and how many interrupts were in alpha?

0:59.0

Those aren't the same number.

1:00.0

So it turns out there were 14 cards in alpha with the word interrupt printed on them on their card type line.

1:06.0

But 15 of them, so one of them was printed incorrectly, 15 of them were interrupts.

1:11.9

We'll get to that story today.

1:13.8

But anyway, let me go a little bit into explaining what interrupts are.

1:19.5

Okay, so in the beginning, when Magic first got made, the stack, as you know it, that is something from 6th edition. That was not part of the

1:30.0

initial game of magic. The initial game of magic had something called batches. And the way that

1:36.0

batches worked is, so the stack is last and first out. So I'm going to use my example here.

1:43.6

Let's say I have a lightning bolt, or my opponent

1:47.4

has a lightning bolt and I have a giant growth. With last and first out, let's say they, I have a

...

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