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Brad & Will Made a Tech Pod.

Brad & Will Made a Tech Pod.

Nice Segue, LLC

Tech, Smartphone, Phone, Videogame, Microsoft, Games, Apple, Space, Science, Techpod, Society & Culture, Tesla, Technology, Android, Electric Car, Amazon, Smart Phone, Tech Pod, Google, Video Game, Ios

4.8 • 555 Ratings

Overview

Each Sunday, Brad Shoemaker and Will Smith discuss a new technology topic. Come for the long-form conversations about virtual reality, space travel, electric cars, refresh rates, and a whole lot more. Support the pod on Patreon: http://patreon.com/techpod

351 Episodes

341: F2 Is My Most Used F

Question time again! This month we discuss quite a wide range of topics, such as tracking down printer dots with a USB microscope, the dream of going to SIGGRAPH, the legality of scanning and uploading "lost" old magazines, how to stay objective about new stuff as you get older, steady fan curve strategies for CPU air cooling, how to cope when you find out that cool new open source project was made by AI, renaming files like a pro, and the enduring mystery of ICQ's event sounds.

Transcribed - Published: 31 May 2026

340: Like a Bong for Your CPU

Brad's tired of throttling his CPU due to an inadequate heatsink. Will's been spending a lot more time testing PC hardware of late. Between those two things, we thought it was a good time to do a check-in on CPU cooling, and primarily liquid cooling, so we can establish the facts on the ground about modern AIOs and custom loops with an eye toward helping Brad decide what to get. Turns out, there's more to know than ever, and yet it's also never been simpler. We also talk a little about modern air cooling, CPU spikes in Windows, and other stuff!

Transcribed - Published: 24 May 2026

339: Billionaires Versus Dinosaurs

After a couple years off, we're returning to our annual tradition of each picking a year for our birthdays that we want to review in-depth from a tech and science perspective. This time Will picked 2002 because... well, you'll see, but it gave us the opportunity to reflect on a bunch of just-post-turn-of-the-century tech trends, like weird pre-smartphone mobile devices, the venerable WRT54G, all the Y2K techno-optimistic design trends, digital filmmaking going mainstream, a truly momentous March in the Linux world, the state of file sharing and music piracy, and plenty of other stuff.

Transcribed - Published: 17 May 2026

338: Everything for Everything

Somehow the news just keeps happening, so we're here to round up and chew over another handful of headlines this week. Discussed on this episode are stories about canary traps in political databases, AMD bringing true HDMI 2.1 support to Linux, Microsoft's latest efforts to open-source its history, the trend of small hardware makers releasing source assets for their devices, the long-awaited arrival of Wildcat Lake, and more, plus fun digressions into printer tracking dots, the era of DOS before MS-DOS, and more!

Transcribed - Published: 10 May 2026

337: They're 3D-Printing Shoes Now

We've got a project potpourri this week of things we've been getting our hands on, literally in the case of Will and his brand new Steam Controller. We talk through the ins and outs of Valve's first new hardware in a while, including button feel, a variety of use cases, what you can do with it if Steam isn't present, and more. Will's also been in the mouse labs, testing an 8000Hz polling rate and glass feet, and finally, he reports on what he's gotten out of his first month with a new 3D printer. Brad's also been down a rabbit hole on 2D printing (and has the battle scars to prove it) with some news and revelations about paper printers new and old. Projects!

Transcribed - Published: 3 May 2026

336: When Triple Redundancy Isn't Enough

After all these monthly Q&A episodes, you folks continue to send us great Qs every month, and this time around we dig into such topics as the MacBook Neo's target audience, Windows running on Linux, technical and corporate work jargon bleeding into your personal life, Apple's relatively quiet 50th anniversary, ultrawide monitors versus lots of monitors, using Home Assistant for everything (or not), the likelihood that every home will one day have a 3D printer, and the marvel of redundant, deterministic computing that is the Artemis flight control system.

Transcribed - Published: 26 April 2026

335: With Craft and Focus

It's time to fix Windows 11. OK, that might be a little ambitious for one podcast episode, but it's at least time to step through the plan Microsoft unveiled recently for improving Windows 11 and addressing some of its shortcomings (and perhaps salvaging its brand a bit in the process). We go over forthcoming changes around the taskbar and Start Menu, File Explorer, notifications, native WinUI interface components, WSL2, device drivers, and a bunch of other stuff, plus bring plenty of our own large and small, realistic and far-fetched ideas for making Windows tolerable again.

Transcribed - Published: 19 April 2026

334: We Nailed the Math!

Friend of the show and all-around science guy Kishore Hari joins us once again, this time to dig into humanity's return to the Moon in NASA's Artemis program. We explore everything from the astronauts' wakeup playlists and diets to the wireless and camera tech onboard, how observing this kind of mission from Earth has changed since 1972, the history of and political context around the program, our favorite uplifting moments from Artemis II, astronomy opportunities that might be enabled by a continued presence on the Moon, and a bunch more.

Transcribed - Published: 12 April 2026

333: I Used To Do a Podcast

Brad's out this week, so Norman Chan takes the guest chair to talk us through the current state of the art in 3D printing. We cover the latest in FDM printers, whether resin printers are right for you, the best places to find 3D models to print, how you can edit and adjust the models you want to print, and a whole lot more!

Transcribed - Published: 5 April 2026

332: Shout Out to the 1979 Lady Kenmore

Is it time for another Q&A again already? How the months just fly by. This month we address everything from auto-generated podcast chapters and episode links to computer class-action lawsuits, corporate remote administration of your personal devices, how to move a PC across the ocean, the dream of permanent standard time, why you probably still shouldn't clean your computer with a vacuum cleaner, and a bunch more.

Transcribed - Published: 29 March 2026

331: More Teddy Ruxpin, Less Chucky

It's been a while since we got down to brass tacks with a tips and tricks episode, so that's what we're doing this week with a new list of tech that's making our lives a little more pleasant lately. Will extols the tiling window manager once again -- not just in Linux, but also what's going on with this unique workflow in Windows and MacOS -- and talks over his brute-force strategy for iMessaging in Windows and making his Nest thermostat less evil. And Brad talks about why everyone should buy a $20 USB video capture dongle, how recent additions to PowerToys are making Windows 11 just slightly less crappy, and urges us all to stock up before the grim, optical disc-less future arrives.

Transcribed - Published: 22 March 2026

330: Our E-Cores Are Better Than Your P-Cores

There's kind of a mountain of hardware news from the last week, so we're rounding it up this week, starting with Microsoft's Project Helix (a.k.a. the next Xbox), interrogating what exactly that box is going to look like inside and out, how much machine learning is going to factor in, and more. There's also the tiny, cheap MacBook Neo (and a surprising theory about future tiny iPhones), Intel's refreshed Arrow Lake CPUs, upscaling improvements on PS5 Pro (and Sony's anything-goes history of system settings), DLSS 4.5, Valve's continued supply-chain struggles, and more. That's a lot of podcast!

Transcribed - Published: 15 March 2026

329: A Plaid Decade

We just passed the 25th anniversary of the GeForce 3, which felt like a good reason to dust off the April 2001 issue of Maximum PC. We reflect on both a quarter-century of programmable pixel shaders -- the tech that's defined 3D rendering ever since -- and Will's cover story on the new GPU, including the secretive trip to Nvidia to benchmark it, a random Tim Sweeney interview, and more. There's also plenty of other fun retro tech to dish about in here, including super-early home wi-fi devices, the reveal of Windows XP, Pentium 4 RD-RAM weirdness, some classic Gordon Mah Ung hijinks, and more.

Transcribed - Published: 8 March 2026

328: Shared Resources, Shared Problems

It's another glorious bounty of listener questions for the monthly Q&A, touching on a bunch of subjects like modern HDMI switchers, enormous turn-of-the-century TVs, MikroTik network gear, Pluribus, why the PCIe retaining clip exists (and how to defeat it), Unix on the desktop, our wishlist ESP32 projects, and the exact moment when cell phones became widespread -- and whether phone numbers are increasingly useless, at least in the US.

Transcribed - Published: 1 March 2026

327: Two Hours of War

There's... a lot going on lately, so we're rounding up some of that news this week, starting with Discord's forthcoming age verification policy rolling out globally, with cursory discussion of some of the alternative platforms starting to assert themselves out there. We also touch on the targeting and compromise of Notepad++ by state-level actors, and the latest effects of the computing supply crisis on hard drives, the Steam Machine, and the PlayStation 6. Lastly, we talk about the bizarre case of the autonomous AI agent that started a flame war against an open source maintainer that... well, you really need to just hear/read about that one yourself.

Transcribed - Published: 22 February 2026

326: Quantumly Entangled Keyboard Switches

Magnets have been replacing potentiometers in a variety of places for a while now, especially as Hall effect and TMR joysticks have started popping up in fancy game controllers. Now magnetic switches are becoming more common in mice and mechanical keyboards, and Will has spent some time with new products in both of those categories, so we figured it was a good time to lay out how these kinds of switches work, how resistant to wear and electrical "bouncing" they are, what the heck a transducer is, whether there's quantum mechanics involved or not, and what effect these new switches are going to have on the input devices of the future.

Transcribed - Published: 15 February 2026

325: renderDEEZ128

It's been a while since we did a deep dive on our home networking and server infrastructure (what some might call a "homelab"), so it's time for the 2026 check-in to run down what we're working with these days. By request, we spend a big chunk of the episode on Brad's plain Linux NAS/server, detailing components like Samba, Docker (or Podman), and Sanoid that you'd need to set up yourself to replicate the functionality of something like TrueNAS or Unraid. We also survey Will's more granular approach, once again pine longingly after Wildcat Lake, and more.

Transcribed - Published: 8 February 2026

324: The Intel Batman

After two months of accumulated Qs, we felt we still had plenty of As to dispense, so we're wheeling back around to a supplemental questions episode this week, touching on such topics as generating negative mileage in an EV, what the iOS low battery mode actually does, tiny network racks for your desk, a shocking amount of discussion about shells like zsh, fish, PowerShell and Nushell, the whereabouts of Intel's successor to the Alder Lake-N... and, for that matter, why (nearly) everything at Intel is a Lake.

Transcribed - Published: 1 February 2026

323: Ignore All Previous Instructions

The questions piled up over the holidays and now it's time to answer them in this, the first Q&A of 2026. This month we touch on topics like the splendor Gateway 2000's cow boxes, the mystery of the ENIAC, whether a shed qualifies as off-site backup, what the heck volt-amps are (and how calculus is involved), the glory days of multi-user computing, what tech today's kids will be nostalgic for in 20 years, using LLMs for troubleshooting and command line assistance, and more.

Transcribed - Published: 25 January 2026

322: It Was DNS

We get into the nitty gritty this week with a grab bag of home computing projects that's really more like a set of cautionary tales. Will discovers the perils of hanging your entire household's Internet access on a couple of older, neglected Raspberry Pis. Brad learns some harsh lessons about the power draw of a space heater and not maintaining the automation settings on your UPS. And, well, our third topic is about using an Xbox Series X or S as a Moonlight client, which is actually pretty great so far. We suppose one out of three isn't bad?

Transcribed - Published: 18 January 2026

321: How to Charge Your Knife

Another new year means another CES means another roundup of CES news. This year we cover all the announcements from Intel, AMD, and Nvidia (or at least one of those), plus some legitimately exciting stuff like smart Legos, the first vehicle shipping with a solid state battery, computers in keyboards, Stream Decks in keyboards, big-name repairable laptops, what appears to be a real-life Star Wars vibroblade, all the things like memory inflation and tariffs that nobody was talking about at the show, and more.

Transcribed - Published: 11 January 2026

320: Maybe Somebody Hates Brian Eno

We're back to start the new year with the second and final installment of our ranking of startup sounds. To close out the tier list we consider later consoles like the Xbox 360 and PlayStation 3, more recent Windowses that we didn't even realize had startup sounds, most of the handhelds from Nintendo and Sony, and even some offbeat entries like Analogue's FPGA consoles and older operating systems like BeOS and OS/2. It's an aural extravaganza!

Transcribed - Published: 4 January 2026

319: An Amuse-bouche for Your Device

As is tradition (?) around here, over the holidays we're doing another extended ranking, and this year it's a two-part tier list of... every startup sound we could find across video game consoles, handhelds, and computer operating systems. Where does a startup sound end and menu music begin? Is it possible for a sound to sound the way that khakis look? Just how dank is the Dreamcast sound, anyway? We explore those and other questions in this part one of two!

Transcribed - Published: 28 December 2025

318: System B or systemd?

As the end of the year rolls up on us, we attempt a little personalized year-in-review, looking back at 2025 without dwelling on the various tech crises we've already talked about ad nauseam. Instead we focus on things we thought were cool or uplifting this year, including Will's ongoing Linux desktop adventures, the inevitability of electric cars (and bicycles), when it's worth it to buy the good earbuds, convenience improvements in screen protectors, rediscovering the joy of CRTs and nerdy community, plus some listener nominations and a couple of Andy Rooney-esque rants for good measure.

Transcribed - Published: 21 December 2025

317: Schrödinger's AirPod

It's briskly, unusually cold here in the Bay Area this year, so what better time to crack open another tray of cold opens for your bite-size listening pleasure. This time we discuss such micro-topics as what happens when the building fire alarm gets too old, the joy of temperature-controlled bed, remotes that nag too much, yet another way Windows 11 is worsening, when good naps go bad, the mystery that is NixOS, and more.

Transcribed - Published: 14 December 2025

316: I Don't Like the Sparkle

Things are getting so dire in the PC-building space that we had to revisit the subject again this week, primarily to discuss the sudden and shocking end of longtime RAM and SSD maker Crucial, with a deeper dive into the way the memory supply chain works and a glimpse into a very dark future where building your own PC might be out of reach for many. We also dig into some new reporting about the Steam Machine's HDMI output, and why open gaming platforms are going to be in conflict with proprietary HDMI standards going forward. Plus, the latest AI nonsense (and how to work around it) in Firefox and Google News.

Transcribed - Published: 7 December 2025

315: Work-in-Progress Till I Die

The end of November brings a fresh crop of your questions, this month addressing subjects like getting lost in a corporation's Kafka-esque support infrastructure, video game voice chatting with Internet celebrities, how often to change your CPU paste, consumer tech that we think has plateaued, trenching Ethernet cable for an intra-yard network, the very cool concept of all-sky cameras, the glory of text expansion, and a bunch of other topics!

Transcribed - Published: 30 November 2025

314: We Hope, We Wish, We Ask, We Request

It's a news roundup this week, with a ton of recent goings on to discuss, including the sudden explosion in RAM prices (and a similar looming problem with SSDs), Microsoft announcing plans to shove AI agents directly into the Windows taskbar, Google killing off first-gen Nest thermostats (with some open options for resuscitating them), and ongoing changes in compatibility for third-party Switch 2 docks. Plus, with Thanksgiving coming up in the U.S., we dig into another round of tech we're thankful for.

Transcribed - Published: 23 November 2025

313: Chan's on the Move

It seems like this week's big salvo of Valve hardware announcements is all anyone's talking about right now, particularly the Steam Machine, and who better to fill in a bunch of hands-on details with that li'l box, plus the new Steam Frame VR headset and refreshed Steam Controller, than our old friend Norm Chan of Tested.com, who went up to Valve to see it all. If you want to hear about everything from the Steam Machine's performance and potential price to the Frame's x86 emulation and foveated remote streaming, plus a ton of stuff in between, listen to this podcast!

Transcribed - Published: 16 November 2025

312: The Original Tree Puncher

Online game design veteran Raph Koster recently posted a new piece about how he thinks about game design, which got us talking about the history of online multiplayer, so then we figured, why not talk about that subject in a (slightly) more comprehensive way on this podcast? So that's what we did this week, dipping into topics like pre-TCP/IP network gaming, the early video game consoles' various half-baked online solutions, how Ultima Online and Star Wars Galaxies were both way ahead of their time, how much the infrastructure has evolved for facilitating multiplayer -- and how expected it is as a feature these days -- and plenty more.

Transcribed - Published: 9 November 2025

311: The Fab Floor

PC World's Adam Patrick Murray stops by this week to discuss the trip he and Will recently took to visit Intel's new 18A chip fabrication facility in Arizona. Settle in for a wide-ranging chat about the upcoming Panther Lake architecture, why Intel won't have a new desktop part for a while longer, the future of next-gen chiplet interconnects, the difficulty of scheduling between big and little cores, suiting up to enter the fab, 30mph FOUPs whizzing around overhead, EUV machines the size of multiple school buses, getting served beer by tiny horses (??), and more.

Transcribed - Published: 2 November 2025

310: Target Has a GitHub Account

It's that time again for more of your questions, and this month we discuss medical equipment conducting secret data collection, dangerously fast CD-ROMs, what we'd want in a brand new operating system (assuming we'd even want one), open source software made by big-box retail chains, OLED vs. LCD TVs, impassioned views on McMaster-Carr, whether or not to invest the effort to digitize all your documents, the difficulty of preserving online content for coffee table books, and more.

Transcribed - Published: 26 October 2025

309: Tivoization

A bunch of products and services seem to be going end-of-life all at once right now, so we did a round-up of some notable ones this week. Believe it or not, the venerable TiVo line of set-top TV recorders was still in service right up until this past week, so we pay tribute to this product that changed everything in the television space (and apparently the open source licensing space). Of course, we also have to do a check-in with Windows 10 now that its EOL date has come and gone, and the options for extended support have become clearer. Lastly, we wrap up with some tidbits about the rapid disappearance of the BD-ROM drive from retail, the end of AOL's dial-up service, and more.

Transcribed - Published: 19 October 2025

308: NEW Lake???

It's been a bit since we did a roundup of tools and tricks that are making our tech lives a little easier, so we're doing that again this week! Will talks about USB-C-to-SATA adapters that can power 3.5" hard drives, Switch 2 grips that actually work, a long term stress test of the under-desk hanging PC, and radical innovations in nanotape technology. Meanwhile, Brad tries out high-endurance SD cards that will hopefully be the last storage you'll need to buy for your Raspberry Pi, plus the unexpected homebrew driver resurrecting Windows Mixed Reality headsets, a much-improved experience with the PlayStation VR2 on PC, and more.

Transcribed - Published: 12 October 2025

307: I Hate Smishing

A handful of news stories have caught our eye recently, so we're rounding them up this week. We start with a pair of stories about everyone's least favorite subject, SMS spam, one involving an organized crime ring and the other vulnerable everyday infrastructure. Then we move on to a recent blog post by one of iRobot's founders, in which he expresses extreme wariness about the safety of humans interacting with humanoid robots. Lastly, with only a week and change to go until Windows 10 EOL, we look at Valve's ending support for the 32-bit Steam client (and the end of 32-bit Windows in general) and some predictions for how things might go when the deadline comes... assuming Microsoft doesn't blink at the last minute.

Transcribed - Published: 5 October 2025

306: The Worst Thing About Bluetooth Is "Sometimes"

Question time is here again, and this month we attempt to provide answers about subjects such as homebrew on the Steam Deck, outsourcing the university network support, buying phones just to trade them in, grifters getting angry about game engines, why storefronts still bog down and crash in 2025, monitoring your home server energy use, how to distinguish drop-shipped knock-offs from the genuine article, and more.

Transcribed - Published: 28 September 2025

305: Hardly an Off-the-Shelf Knob

We've been tinkering with a lot of esoteric PC hardware stuff lately, so we're here with a roundup on what we've been up to this week that you'll hopefully find informative. We get into Microsoft's crackdown on the vulnerability in FanControl and other popular monitoring software, attempting to corral fan settings in UEFI as an alternative, and doing battle with the dreaded beat frequencies that can result from adjacent fan placement. Brad also gives a full trip report on his attempt to power a stack of hard drives with an external ATX power supply, with a detour into handy tips for de-pinning a modular power supply cable, stacking multiple hard drives, and more. And Will touches on his recent experience building a new studio PC in a rack-mounted case, plus some tidbits about the last electronics flea market of the year, Linux thread scheduling, Brad's first trip to Micro Center, Will's shiny new CRT (yes, another one), and more!

Transcribed - Published: 21 September 2025

304: Gamify Your Sleep

Apple really brought the goods to its iPhone 17 event this week, with a freakishly thin phone in the new iPhone Air, major production-level video features and accessories in the 17 Pro, significant health and sleep features in the next Apple Watch, third-gen AirPods Pro, ceramic coating all over basically everything, and perhaps most importantly, Pro-level features and a pretty generous starting storage option trickling down to the base iPhone 17 model. We sit down to run through all this new tech, ponder our upgrade likelihood, marvel at vapor chambers and unibody phone frames, and more.

Transcribed - Published: 14 September 2025

303: Spaceships Built for Cats

For years, Blendo Games has been releasing its unique brand of systems-driven games on open source id Software tech, most recently with this year's Skin Deep running on a modified version of the Doom 3 engine. Sounds like a Tech Pod topic to us! We're delighted to be joined by Brendon Chung and Sanjay Madhav this week to dig into all the ins and outs of their process making Skin Deep, including working with 20-year-old code, making smart use of features that existed in the original game, restoring algorithms whose patents have since expired, figuring out what to enhance and what to rip out, and plenty of other intriguing subjects.

Transcribed - Published: 7 September 2025

302: The System Tray Is No Man's Land

The end-of-month question session is here, bringing discussions about the sudden retail disappearance of optical drives, the cyberdeck phenomenon, why some game-streaming services look better than others, inconsistent tray behavior and other user-interface pet peeves, periodic keyboard maintenance, pickle relish faux pas, that time Will turned a Maximum PC podcast into a musical, and more.

Transcribed - Published: 31 August 2025

301: Will Ruined the Internet

Right smack dab on its 30th birthday, we're here this week to celebrate three decades of Windows 95 with a wide-ranging conversation about what might still be the most hyped computing product in history. We cover everything from the state of PCs beforehand to the enormous marketing blitz, delivery day, the install and upgrade process, bundled software, the multimedia goodies on the CD, the transformative power of built-in TCP/IP and Internet support, Will's shocking participation in the Eternal September, and a bunch of other stuff.

Transcribed - Published: 24 August 2025

300: Never Stop Talking

Have we really done 300 episodes of this podcast? We have now! To mark the occasion, we're taking a look back at a lot of the things that have changed in the tech world since we posted our first ep in September 2019. Turns out, uh, a lot has happened since then, from scammy Valley bros pivoting through crypto, NFTs, and AI, to streaming services going from beloved to reviled, electric vehicles actually becoming a practical thing, a lot of unsuccessful attempts to knock the dominant social platforms off their pedestals, handheld gaming becoming incredibly robust, and a bunch of other trends to consider. Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Transcribed - Published: 17 August 2025

299: Donkey Kong Is a Florida Man

It's a topic two-fer! Brad's refrigerator died last week, which gives us a chance to talk about online appliance-buying on a budget in 2025, some refrigeration and food-safety basics, product minimalism and applying the Unix philosophy to home ownership, and more. And Will just got back from Super Mario Land in Hollywood, so we go through a (literal) trip report about the experience and the tech underpinning it, from Amiibo wristbands to augmented-reality Mario Kart, ways to stay off your phone in a theme park, and a startling encounter with Bowser Jr. Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Transcribed - Published: 10 August 2025

298: Don't Accidentally Become a Bank

Steam and itch.io have recently come under fire from some of their payment processors for hosting adult content, leading to the removal of a lot of that content and a resulting backlash about whether these sorts of financial companies should have this kind of influence at all. So this week we did a primer on what exactly a modern payment processor is, how it relates to banks, where it sits in the tech stack that facilitates a modern purchase or other financial transaction, the sorts of terms and rates it offers to merchants, and more. We also ruminate on the specific situation playing out in the online games retail space, and also take a few more of your questions at the end of the episode.

Transcribed - Published: 3 August 2025

297: The AI-Content Centipede

It's the monthly question time again, and this month we talk about what's going to happen when AI is only left with AI-generated content to consume, our thoughts on ad-blocking as people who used to subsist on ads, how to blog about a tech project, why you shouldn't listen to podcasts (or maybe anything) on Spotify, a whole bunch about electricity and power supplies, why geolocating sometimes gets weird, the surprising prevalence of WhirlyBall even 30 years later, plus tidbits about Cheerwine, bears, and a bunch of other stuff. Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Transcribed - Published: 27 July 2025

296: The Slopposite

What better way to beat the summer heat than with another stack of cold opens for your listening micro-pleasure? This time around we delve into such short topics as etiquette at the EV charging station, why kids hate charging their phones, how to dispose of (or maybe just use) slightly-too-old gasoline, the everlasting value of the office crap table, how procedural generation is weighted in game content, why more products should be like the modern glue stick, and more. Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Transcribed - Published: 20 July 2025

295: Hacker Tourism

It's time to reach back into the tech magazine archive again, and this time we landed on the December 1996 issue of Wired, from the early, independent years before the magazine became part of a massive corporation. The whopping 300-page issue features an enormous cover story by Neal Stephenson, who follows the laying of what was at the time the longest undersea fiber optic cable in the world, plus stories that are still relevant today about digital surveillance, AI-driven financial trading, the evolution of the laptop, the beginning of modern ad tracking and consumer data collection, and plenty more. Join us as we do our best to dig through this time capsule and remember that uniquely '90s spirit of the times around the early Internet.

Transcribed - Published: 13 July 2025

294: The God-Tier GPU

We're back with another installment in our (annual?) series of Products That Changed Everything (cue the theme music). This time it's the venerable Nvidia GeForce GTX 1080 Ti, which we chose on the occasion of Nvidia recently announcing that it's preparing to wind down driver support for the 10 series and end-of-life the card. We get into why this was a killer bang-for-the-buck GPU with such unusual longevity, how it ushered in 4k gaming, what set it apart from previous Ti cards, how it changed expectations for PC gaming hardware going forward, some viable upgrade paths for people still looking to replace a 1080 Ti on the cheap, and more.

Transcribed - Published: 6 July 2025

293: J-ing and K-ing

The monthly Q&A ep is here again, and this time around we field emails and Discord Qs about managing the cognitive load of your hobbies, doing jury duty in a movie theater, site discovery on the indie web, safe ways to repair damaged power cords, websites getting pushy about passkeys, even MORE accurate network time, the high technology of modern sports broadcasting, and more.

Transcribed - Published: 29 June 2025

292: Winning the Hummingbird War

On this week's ep, we take inventory of upcoming tech projects we've been looking into, to evaluate our use cases and pick each other's brains about what's worth sinking the time and/or money into in the near future. For Brad, that's getting a proper travel router and GaN charger for easier networking on the road, jailbreaking his Kindle to try out that KOReader magic, and, uh, maybe someday setting up a local network time server. On Will's side, there's getting set up to take advantage of the Twitch 1440p beta, finding ways to utilize a USB-connected multi-foot pedal, and building an outdoor IP camera rig with the optics and shutter speed to properly document the ongoing hummingbird fracas outside his house. An episode as ambitious as it is speculative!

Transcribed - Published: 22 June 2025

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