4.8 • 743 Ratings
🗓️ 19 November 2012
⏱️ 29 minutes
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0:00.0 | Okay, pulling out of the driveway, so we know what that means. |
0:05.1 | It's time for drive to work. |
0:07.8 | Okay, today's show, I thought I would try. |
0:10.6 | I keep experimenting with this podcast because I've never done this before. |
0:15.6 | And I'm trying to do different topics. |
0:17.7 | Early on, I was doing a lot of sets I that worked on, but I realized pretty quickly that, |
0:21.8 | well, I worked on a lot, I would run out of them. So I've been trying to expand. So today I'm going to |
0:26.0 | try something a little different. I'm going to talk about a mechanic. Today I'm going to talk |
0:29.8 | about cycling. So why did I pick cycling? Well, for starters, it is a mechanic we've used more than any other mechanic, I mean, barring |
0:39.6 | evergreen mechanics. |
0:41.0 | It is the, you know, the mechanic that we brought back the most number of times. |
0:45.1 | And so it's an interesting mechanic. |
0:46.7 | It's interesting to design for. |
0:48.2 | So I thought I talked a little bit about the history of the mechanic, and then I talk about |
0:51.4 | sort of how we design for it. Mostly what I'm hoping today to be |
0:56.7 | is talk about kind of the evolution of a mechanic, and talk about how, you know, once upon a time |
1:03.0 | when magic first began, we tend to think of mechanics as disposable things. Like you'd have a |
1:08.9 | mechanic, you use it up, throw it away, done. And eventually what we got to the conclusion of, okay, that's kind of dumb. |
1:14.6 | Like these are good, I mean, not all mechanics necessarily want to be repeated, |
1:18.6 | but when we get a good mechanic that we think there's, you know, a lot of design space for, |
1:22.6 | why wouldn't we want to do it again? And we started thinking them more of tools. |
1:27.8 | You know, that for a certain job, you need certain tools, |
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