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Magic: The Gathering Drive to Work Podcast

Drive to Work #9 - Psychographics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 November 2012

⏱️ 33 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about the psychographics of Magic players: Timmy, Johnny, and Spike.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, pulling on my driveway. We all know what that means.

0:05.0

It's time for another drive to work.

0:08.0

Okay, so today, one of the questions I get asked a lot, because I do a lot of interviews, is what is my biggest contribution to Magic?

0:18.0

Now, I've worked for 17 years on magic,

0:22.9

10 of which I've been a head designer,

0:25.3

and so people want to know

0:26.8

what do I think is the biggest influence

0:29.1

I've had on the game.

0:31.6

And it's a tough question to answer.

0:33.4

Obviously, I've done a lot.

0:36.1

But I think the answer I give is the player psychographics,

0:42.2

which you guys might know is Timmy, Johnny, and Spike.

0:46.0

So today, I was going to talk about where the player psychographics came from

0:49.5

and explain them in a little more detail

0:51.4

because I feel like they're not completely understood.

0:56.0

I mean, I think people get the general gist of them,

0:58.0

but I want to sort of talk a little more behind the scenes today.

1:02.0

So let's start by saying, what are psychographics, and where do they come from?

1:08.0

Because one of the things I always said is when I got to R&D, that R&D was very based on math,

1:15.6

that most of the people who were working on it, you know, Richard and Scaff and Jim, and all those

1:20.6

people were math people.

1:21.6

They had studied math and that the game had a lot of math influence on the way it was created. And I kind of brought psychology to the picture.

...

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