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Magic: The Gathering Drive to Work Podcast

Drive to Work #7 - Alliances

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 November 2012

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about the Alliances set.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, pulling out the driveway. We all know what that means it's time for drive to work. Okay, so today, I thought I would try a set that I actually was not on the design team for. It's actually said I was on the development team for. In fact, it was the very first team I ever worked on. Alliances. So, let me sort of

0:25.0

set up the situation because it was a lot of context to understand some of the stories today.

0:32.0

Okay, so, as far as personally, I had just been hired, as I explained.

0:38.8

What happened essentially was I got involved with Wizards through the duelist.

0:43.9

I first did my puzzle, and then I started writing articles for the dualist,

0:47.9

and then through that I started doing freelance work for other sections of the company.

0:51.8

In fact, I did work for, I don't know, seven some sections

0:55.4

of the company by the time before I got hired. And what happened was I was a good writer and I turned

1:00.9

my stuff in on time and, you know, magic was exploding and wizards was exploding. And so there's

1:05.5

a lot of opportunities for work. So one day I'm up at the offices because they used to fly me up to do some stuff, and I

1:13.4

happened to say that I'd be willing to move to Seattle, to which the reply was, when could

1:19.4

you start?

1:20.4

I actually had a job interview, but essentially it's like, okay, we're interested in you.

1:25.9

And I had said to Mike Davis, the guy who hired me at the time, the VP of R&D,

1:31.4

that I really thought I was a designer, not a developer, but he said, you know,

1:37.1

they have Richard Garfield, they didn't need designers, they needed developers.

1:39.9

So I'm like, okay.

1:41.8

And my long-term plan was always to, you know, get into design, but I figured

1:45.5

I would do what they needed, you know, get my foot in the door. So anyway, when I get there,

1:50.7

the very first thing they put me on is alliances. Now, let me stress, this was a very interesting

1:56.5

development team. It had 13 members. Every person remotely related in R&D who had anything to do with

2:03.6

magic was on the team. So why? Why did we have 13? So to understand this, let me give you a

...

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