4.8 • 743 Ratings
🗓️ 15 November 2013
⏱️ 40 minutes
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| 0:00.0 | Okay, I'm pulling on my driveway. |
| 0:02.6 | We all know what that means. |
| 0:04.6 | It's time for another drive to work. |
| 0:07.6 | Okay. |
| 0:08.7 | So these last two podcasts, I've been talking about the set Odyssey. |
| 0:12.2 | So today, I'm going to be talking about cards from Odyssey. |
| 0:16.0 | It's my card-by-card day. |
| 0:17.9 | Now, I have a lot of cards to talk about, so I'm not quite sure whether or not |
| 0:21.8 | this is going to be one car ride or two car rides, but we will see. My god is actually two car |
| 0:29.3 | rides, I have a lot to say, but I will just keep talking, and we'll see how far I get. |
| 0:34.9 | Okay, so we're going to start with a togg-a-tog. |
| 0:39.4 | So, a tog-tog was actually not made for Odyssey. |
| 0:44.7 | A tog-a-tog was made for unglued 2, the unset that never got made, that I did a podcast about a while back. |
| 0:54.2 | I made it for that set. |
| 0:56.2 | The art was done for that set. |
| 0:58.2 | In fact, there's probably a hidden vegetable in there somewhere. |
| 1:02.5 | But anyway, Randy Bueller, who was the lead developer for Odyssey, really wanted to add |
| 1:09.4 | a cycle of A-Togs. |
| 1:13.2 | And, oh, because A-Togs just worked well because you could sack cards from your hand, |
| 1:16.9 | and they could sack things from play, and you could eat things in the graveyard, and just, |
| 1:20.6 | they tended to, he thought he would do good for zone-changing, and he wanted a cycle of A-Togs. |
| 1:27.3 | Which, interesting, he and I then worked out. He told me he wanted a cycle of A togs, which interesting, he and I then worked out. |
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