4.8 • 743 Ratings
🗓️ 15 November 2013
⏱️ 45 minutes
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| 0:00.0 | Okay, I'm pulling out of the parking lot. You all know what that means. Actually, maybe you don't. |
| 0:07.6 | So my son Adam had an orthodontist appointment today, and I had to take him there, and I just dropped him off at school. |
| 0:13.8 | So I'm starting my podcast from school, because that's where my drive-to-work starts. |
| 0:18.7 | So it is still drive-to-work, because I still have to go to work. |
| 0:22.8 | And as I explained before, I've done podcasts from the school. |
| 0:27.1 | It's a way, it's close to my home, it's close to my school. |
| 0:31.4 | Hopefully you will get the same amount of content today. |
| 0:34.9 | Okay, so last we talked, I was talking about the design of Odyssey. |
| 0:40.4 | Uh, and I introduced you to the design team, and I talked about the creation of the main, |
| 0:44.5 | two main mechanics, flashback and, um, uh, flashback and, hold second, crossing the road, |
| 0:53.0 | uh, flashback and threshold. Um the road. Flashback and threshold. |
| 0:56.4 | So today I was going to talk about, oh yeah, that's where I left off. |
| 1:01.8 | I was explaining how we started with a simple theory of the graveyard and how things kind of |
| 1:08.1 | exploded from there. |
| 1:09.5 | So let me start by talking about the graveyard. |
| 1:12.3 | So one of the things that's interesting about the graveyard as a mechanic or as a, you know, as a theme, is... |
| 1:18.6 | So the graveyard is interesting and that it's part of the game. |
| 1:22.1 | The graveyard is there. |
| 1:23.6 | Now, normally, normally, the graveyard doesn't matter too much. |
| 1:27.7 | Now, even in Alpha, Richard made a few cards that cared. |
| 1:30.9 | You know, he had Ray's dead that could get something back from the graveyard. |
| 1:34.3 | He had animate dead, which could, you know, animate a creature from the graveyard. |
... |
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