4.8 • 743 Ratings
🗓️ 18 October 2013
⏱️ 32 minutes
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| 0:00.0 | Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
| 0:07.1 | Okay, so two weeks ago, I started talking about communications theory, which is something I had learned in my, |
| 0:15.8 | when I went to college at Boston University's College Communications. I went to communication school, and I learned something that I thought was very interesting |
| 0:24.4 | that is applied not just to how I think of media and how I think of writing, but also |
| 0:30.1 | how I think of game design. |
| 0:31.6 | It is definitely something I've applied across the board. |
| 0:34.7 | And I spent two weeks ago talking about the first aspect of it. So the idea behind |
| 0:40.4 | communications theory real quickly is it talks about how you make humans want to have the thing |
| 0:47.1 | you are offering them, meaning whether it's media or a story or a game, how you sort of plug in |
| 0:52.9 | and communicate directly with humans in a way that |
| 0:55.8 | makes them receptive. So the number one thing you need is to create a sense of comfort. That was |
| 1:00.5 | week one's topic. The number two thing you need to do is create a sense of surprise. That was |
| 1:05.2 | week two's topic. And the third thing you need is a sense of completion. That is today's topic. |
| 1:11.8 | So let me explain sense of completion. |
| 1:14.5 | So what if I came on today, I said two weeks ago, I talked about the first of three things. |
| 1:19.2 | And last week, I talked about the second of three things. |
| 1:22.7 | Today, I'm going to move on. |
| 1:24.5 | New topic. |
| 1:25.4 | People are like, what do you mean? |
| 1:26.5 | What do you mean? |
| 1:27.1 | You got to talk about the third part. |
| 1:29.8 | So humans, I talk about a lot of, a lot of this is based on sort of like how humans function. |
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