4.8 • 743 Ratings
🗓️ 11 October 2013
⏱️ 30 minutes
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| 0:00.0 | Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
| 0:07.5 | Okay, so last time I started talking about something called communications theory, which I had done an article on. |
| 0:15.2 | And for those that might not have listened to the last podcast, I'll go listen to it. This is part two. |
| 0:21.2 | I was talking about what I had learned in school. I went to communication school, to be accurate, |
| 0:26.0 | Boston University's College of Communication School. And what I realized is what I learned about |
| 0:33.6 | communications has lots of applications for game design. And so I'm talking about sort of what I learned, this one particular theory I learned, |
| 0:41.5 | and then I'm talking about how it affects game design and other aspects of media and such. |
| 0:46.6 | Okay, when last we left, there are three major things that communication says that you need for your audience |
| 0:53.3 | to make them happy, essentially. |
| 0:55.7 | So one is comfort, and I talked a lot about that last week. |
| 1:00.2 | Oh, the one thing I did forget last week, let me quickly sum this up, is I talked a lot |
| 1:04.1 | about individual game design, but I didn't talk about sets of making magic sets and being that, |
| 1:08.2 | hey, this is about making magic sets. |
| 1:09.9 | When we talk about comfort, I forgot to get the same before I get to the next part, is when you're making a set, |
| 1:17.2 | one of the things that people think a lot about is, and we'll get today to surprise, is the new |
| 1:22.1 | thing. But another very important part of a magic set is if the magic set doesn't feel enough like magic, the audience will reject it. |
| 1:31.2 | You know, if we made a set where everything's different and people just go, well, I can't, I can't connect to this. |
| 1:35.5 | It's too different. |
| 1:36.8 | It would be a problem. |
| 1:38.0 | Now, people like new things. |
| 1:39.0 | I'm going to get to surprise in a second. |
| 1:40.3 | But it's important when designing a magic set that you have enough comfort. |
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