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Magic: The Gathering Drive to Work Podcast

Drive to Work #334 - Twenty Lessons: Aesthetics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 27 May 2016

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark's second podcast in a series of 20 from GDC.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.8

We all know what that means.

0:04.2

It's time for their drive to work.

0:06.8

Okay.

0:07.7

Today is another in my 20 lessons, 20 podcasts.

0:12.7

This is one based on the talk I gave for the GDC, the Games Developer Conference,

0:16.2

where I talked about the 20 big lessons I learned in my 20 years designing magic.

0:20.9

So I already did the first one, which was when you're fighting against human nature, you're

0:26.3

fighting a losing battle. So today's is aesthetics matter. So I will explain what aesthetics are

0:32.4

and why they matter. Okay, so let me start with the example I gave in my talk. So in the set, Aveson

0:40.5

restored, the card that I got the most complaints about, and by a decent magnitude, like I probably

0:46.8

got three times of many complaints about this one card than any other card in the whole set.

0:51.6

What was the card? Gristlebrand.

0:55.2

Okay, Gristlebrand.

0:56.3

Why did it get completely... Was it a weak card?

0:57.7

No, it's actually a very powerful card.

1:00.1

In some of the older formats, it's, you know, it's...

1:02.6

I mean, it's relevant in older formats, meaning it's pretty powerful.

1:06.4

Okay.

1:07.1

Is it a flavor thing?

1:08.8

No, no. Lillianna's one of the most popular characters we have,

1:12.8

and he's one of the four demons that she made the pact with. And, you know, and so he was relevant,

...

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