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Magic: The Gathering Drive to Work Podcast

Drive to Work #333 - Market Research

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7801 Ratings

🗓️ 20 May 2016

⏱️ 32 minutes

🧾️ Download transcript

Summary

Mark talks about the use of market research to understand what players want.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on the driveway.

0:02.2

We don't know what that means.

0:03.5

It's time for another drive to work.

0:06.1

Okay.

0:07.3

A couple things.

0:08.4

First off, it is my daughter's spring vacation, so I'm not driving her to school, so we'll have a normal back-to-old-school commute.

0:16.4

Also, today's topic was suggested by someone on my blog.

0:21.2

So someone said, could you please do a podcast all about market research?

0:25.7

It's something I talk about a lot.

0:27.3

I talk about us responding to it.

0:29.3

But I don't talk that much about us doing it.

0:31.5

So let me start with a caveat of there's obviously some proprietary information I cannot share. So I'm going

0:39.2

talking broad strokes today. I'm not going to give all the details away. But I will talk enough to

0:43.3

sort of explain some basics of how we do market research and how we use market research and why

0:49.4

we do market research. In fact, let's start with the why. Sometimes I talk about market research and people

0:56.4

get mad at me and they're like, why do you listen to market research? And I'm like, it's you.

1:01.7

We're listening to you, you know. The reason we do market research is part of our job is to make a game

1:07.8

that the players love. Well, how do we do that? How do we make something the players love?

1:12.2

Well, ask the players.

1:14.6

One of the things that's very interesting is we'll do things, we'll try things, and then we

1:18.7

put it out there, and we want to get a sense of what we think, what the audience thinks.

1:23.5

Now, note, market research is not the only tool available to us.

...

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