Drive to Work #330 - Storm Scale
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 13 May 2016
⏱️ 37 minutes
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Summary
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| 0:00.0 | I'm pulling my driveway. |
| 0:03.2 | We all know what that means. |
| 0:04.8 | It's on front of the drive to work. |
| 0:07.3 | Okay, today I'm going to talk all about the storm scale. |
| 0:12.6 | Okay, so at some point I'm going to apply this to other things. |
| 0:17.3 | But today, I'm going to more talk about what the storm scale is, |
| 0:20.1 | why it came to be, |
| 0:21.7 | and then sort of walk through. I think what I'm going to do is an ongoing series is |
| 0:27.8 | explore different things that I've done and look at the storm scale of those things. It's |
| 0:32.3 | something that I started doing in my column, and I think I'm going to mirror it here on my |
| 0:35.8 | podcast. But first, I thought I'd spend a podcast sort of really going in depth of what the |
| 0:41.1 | storm scale is, so you understand. |
| 0:44.0 | Okay, so the history of the storm scale is on my blog, a blog tog, my Tumblr blog, |
| 0:50.4 | somebody asked me a question one day, and I think the question was like, what's the chance of the mechanic's storm coming back? |
| 0:58.0 | So for those that don't know, the storm mechanic was a mechanic that first showed up in Scourge, I believe, designed by Brian Tinsman. |
| 1:06.0 | And the idea behind the mechanic was that it counted the number of spells that had been cast as turn, |
| 1:14.5 | and then it copied that spell that many times. |
| 1:17.7 | So if, let's say I had a spell that did one damage to a creature or player, |
| 1:22.2 | if it had storm, then you copy the spell as many times as there's been spells that turn. |
| 1:30.5 | Okay, so sounds innocuous enough. |
| 1:33.7 | Turns out you can do some pretty broken stuff with it, and so storm ended up being a bit problematic. |
| 1:41.9 | So somebody asked me, what's the chance of storm coming back to standard? |
... |
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