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Magic: The Gathering Drive to Work Podcast

Drive to Work #329 - 20 Lessons: Human Nature

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 6 May 2016

⏱️ 37 minutes

🧾️ Download transcript

Summary

Mark begins a new 20-part podcasts where he talks about life lessons he has learned.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm closing out of the driveway.

0:02.3

We don't know what that means it's time for under drive to work.

0:06.0

Okay, so today is the start of a long series.

0:09.4

So I talked about how I went to GDC this year, and I gave a speech.

0:13.9

So my speech was called 20 years, 20 lessons.

0:16.8

It was all about in the 20 years of working on magic, on the same game for 20 years,

0:21.5

what were the 20 lessons that I learned?

0:26.0

And I decided it was, instead of just doing a single podcast, I was going to do 20 podcasts,

0:31.1

one for each lesson.

0:33.0

So I'm calling this series 20 years, 20 podcasts.

0:37.1

Now, I can't call it that. I already call it a 20 years, 20 podcasts. Now, I can't call it that.

0:37.8

I already call it 20 years, 20 podcasts.

0:39.4

How about 20 podcasts or 20 lessons, 20 podcasts?

0:43.2

We'll try that.

0:44.2

So 20 lessons, 20 podcasts.

0:46.5

Okay, so today is lesson number one.

0:49.4

So lesson number one was when you fight against human nature, or fighting against human nature is a losing battle.

0:55.9

That was lesson number one.

0:57.3

Fighting against human nature is a losing battle.

0:59.5

So one of the things to remember is I'm trying to make this series more, I'll talk about magic

1:06.4

as my examples obviously, but I'm going to try to make it more general for people who are

1:09.9

just general game design theory. So one of the things that I learned is, so I guess I'll start with a story. In my speech,

...

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