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Magic: The Gathering Drive to Work Podcast

Drive to Work #331 - Storm Scale: Khans of Tarkir

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 13 May 2016

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark looks at the mechanics from the Khans of Tarkir block.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm flying my driveway.

0:02.4

We all know what that means.

0:03.7

It's time for the drive to work.

0:06.2

Okay.

0:07.3

So today, in the last podcast, I talked all about what the storm scale was.

0:12.1

Well, today, I take Kanzitarkir, and I explain all the mechanics in Kansitarkir

0:17.0

how they apply to the Storm Scale.

0:19.2

So I wrote a column on this called Storm Scale,

0:22.4

Khan Zarkir. So this is a more elaborate version of that, but basically I'm going to talk about

0:27.5

sort of, hey, the cons of Tarkir mechanics, should we expect to see them again? Yes or no.

0:32.9

Okay, so we're going to begin with Morf, one of the big mechanics of the block, actually a returning mechanic.

0:39.3

Okay, so once again, remember, there's five different qualities that I'm going to talk about.

0:43.6

So the qualities are popularity, versatility, oh wait, popularity, design space, versatility,

0:52.0

developmental issues, and playability.

0:59.1

Okay, so let's start with popularity.

1:02.9

So basically it was what we call liked.

1:04.9

So there was very popular, popular, liked, and unpopular.

1:13.0

So this means it's under the 25%, under 50%, it's on the bottom half,

1:18.2

although on the top half of the bottom half.

1:21.2

Moran's an interesting mechanic.

1:22.5

I mean, people have, this is a third time we've used morph.

1:26.0

Morph was introduced in the onslaught block, came back

...

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