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Magic: The Gathering Drive to Work Podcast

Drive to Work #105 - 1997

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 14 March 2014

⏱️ 29 minutes

🧾️ Download transcript

Summary

Mark talks about 1997 in another of his 20 Years in 20 Podcast series.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:07.3

Okay, so today is another episode in my mega series, 20 Years and 20 Podcasts.

0:14.0

So this is based on a little bit I did at World last year where I did 20 minutes of magic,

0:20.3

I'm sorry, 20 years of magic in 20 minutes.

0:22.7

But I decided that a minute per year was not enough.

0:25.7

And so I've decided to dedicate one podcast to each year of Magic's life to sort of talk about

0:30.9

what happened that year, to sort of a little history, a little fill you in on what happened.

0:35.0

So I've already done 1993, 94, 95, and 96.

0:39.2

Today is 1997.

0:42.4

Dun-da-da-da.

0:44.2

Okay, let's just get started.

0:46.5

Not much happened in January that year, so we're going to start in February.

0:49.6

Well, I guess technically in January was the pre-release for Visions. And then in February 3rd was the release of Visions.

0:57.6

So Visions was the small set to follow Mirage.

1:02.3

It was actually designed the same time as Mirage.

1:04.9

So Mirage, known as Murnazuri in design, was one of the first sets ever designed. Richard knew that magic

1:12.7

would probably need sets, turned to his playtasters, and had them make sets. One of them made

1:17.6

Ice Age, one group made Mirage, one guy made spectral chaos that would... Invasion would

1:25.2

use elements of that later on. Anyway, so Visions came out, and Visions is well known for, it was a powerful set.

1:35.4

It introduced what we call Enter the Battlefield creatures at the time comes in play,

1:40.7

and it had Uctabia Rangang and Manaw and Necratol. I had a few others, but those are the

1:45.5

three that sort of drew attention. And really put on the map the idea of, you know, spells

...

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