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Magic: The Gathering Drive to Work Podcast

#920: Managing the Rules with Jess Dunks

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 1 April 2022

⏱️ 33 minutes

🧾️ Download transcript

Summary

I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of the driveway. We all know what that means. It's time for other drive to work at home edition.

0:07.0

So I've been using my home time to talk with lots of cool people working at Wizards. And so today I have Just Dunks, the Magic Rules Manager.

0:15.0

Dung-Dun-Tun-Dun-Dah.

0:17.0

Hey, how's we going?

0:19.0

So, um, okay, so part of what I, one of the things I've been trying to do with the interviews is let people see, there's a lot of moving pieces to magic.

0:27.9

And I spend a lot of time talking about a very narrow band of it.

0:31.7

But I like people seeing other aspects.

0:33.6

And so, I think on paper, people somehow think that, like, the head designer and the

0:39.4

rules manager are like adversaries. I mean, I've, I've made jokes about that in the past, like,

0:43.8

when, um, TABAC was the rules manager stuff. But really, look, we, we, we work together. We,

0:49.1

we have the same end goals, which is, let's make magic awesome. And so I just want to sort of talk about what you do and, like, what it entails to make

0:59.7

the rules work, because that is quite a heady task, more so than I think the audience has

1:04.4

any idea.

1:09.4

Sure.

1:12.6

Did you want me to just start talking about it and describe it or

1:13.4

yeah well so

1:15.1

how about in if you had to describe somebody

1:18.2

in a couple minutes

1:19.8

what do you do what job you have

1:22.2

what exactly is your job

1:23.4

yeah my job

1:25.4

my job lives on the editing team for magic. We're very heavily with designers and our digital partners, and we work together to make both the words on the cards work and the large comprehensive rules document that we have work. And we also put together rulings that you see on cards in the release notes and on

...

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