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Magic: The Gathering Drive to Work Podcast

#921: Non-tournament Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 9 April 2022

⏱️ 32 minutes

🧾️ Download transcript

Summary

When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In this podcast, I explore the parameters of non-tournament design.

Transcript

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0:00.0

I'm not pulling my driveway.

0:02.6

We all know what that means.

0:04.4

It's time for the drive to work at home edition.

0:07.6

So I'm having some technical problem with audio, so I'm going to do this today at home.

0:13.4

I will solve it and then be back in my car soon.

0:16.6

Okay, so earlier, or last year, when I introduced Unfinity, I did not, we do a thing we

0:26.4

called the pre-beat, where we talk a little bit about it and show you a few cards.

0:29.9

This was back in, like, November.

0:32.3

I talked a little bit about tournament design versus non-termment design.

0:38.3

So if you remember, when unglued first got made, the idea behind unglued was that we would

0:46.9

introduce silver borders.

0:48.4

And silver borders meant non-tournament design.

0:52.6

And I explained in that article that early on, non-tournament design. And I explained in that article that early on, non-tournament design meant, well, not for

0:59.8

high-end constructed play, but it was intended for casual formats.

1:05.7

And I talked about how there was a lot of design space there, and we wanted to make use of that.

1:12.0

And so today, I want to sort of talk about what is that non-tournament design space?

1:15.9

What does that mean?

1:17.4

I want to really make clarifications and talk about what exactly is sort of what is this viable,

1:24.4

interesting design space that I think the unsets get to do that a lot of the rest of magic doesn't get to do?

1:30.2

And I'm going to clarify today.

1:31.5

And for those that really enjoy getting into the nitty-gritty of design, this is very nitty-gritty.

1:37.3

Um, okay.

...

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