4.8 • 743 Ratings
🗓️ 12 February 2022
⏱️ 31 minutes
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0:00.0 | I'm not pulling my driveway. We all know what that means. It's time for other drive to work. |
0:06.0 | Coronavirus edition. Okay, a couple weeks ago, I did my fourth in a series on what I call it, R&D vocabulary. |
0:16.0 | And so today I'm going to continue with number five of the series and do the rest of the article, |
0:22.5 | the latest article where I bring up things. |
0:23.9 | So if you don't know what I'm talking about, R&D uses a lot of lingo. |
0:28.5 | This whole series of podcasts, this is the fifth in the series called R&D vocabulary. |
0:32.8 | I just talk about different terms to use. |
0:34.6 | I explain them. |
0:35.1 | I talk about where some of the terms come from. |
0:37.1 | But anyway, it's just me talking about a lot of vocabulary we use. Some of this is official magic. |
0:41.7 | Some of this is sort of slingy. But anyway, let's get to it. So first is enabler. So that's the design |
0:48.5 | term we use when we talk about something that helps a certain strategy. So for example, a lot of times you have a mechanic or something or a theme in the set, |
0:58.0 | and you need cards that sort of enable that theme to happen. |
1:02.4 | So a good example of an enabler might be, I have cards that reward you when you discard a card, |
1:08.9 | madness or something. |
1:10.0 | And so the enablers are cards that let you |
1:12.5 | discard cards. Or, you know, maybe I have a mechanic that's all about attacking. An enabler might be |
1:20.1 | something that helps you attack or creates things that attack or, you know, enablers are just |
1:24.1 | cards that sort of help you do what the set wants you to do. |
1:28.8 | And when you're building a set, you need to not just build the things that are doing it, |
1:32.5 | but the things that are sort of happening or enabling those things. |
1:35.7 | Next, fire. |
... |
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