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Magic: The Gathering Drive to Work Podcast

#557: Unstable Cards, Part 4

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 July 2018

⏱️ 47 minutes

🧾️ Download transcript

Summary

This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for under drive to work.

0:06.1

Okay, so I've been talking all about unstable, going through all the cards minus the contraptions.

0:11.7

And we are up to a handy-dandy clone machine. Okay, so this card is a rare artifact. Costs three.

0:19.2

Two in a tap. You create a two-two colorless homunculus

0:22.6

creature token.

0:24.0

It may be represented, it must be represented by a unique hand and two fingers at all times,

0:29.4

or it ceases to exist.

0:31.3

So one of the things that I like doing, a lot of what undesigns are, is looking back at

0:36.7

the past and finding other things that people

0:38.8

kind of enjoyed.

0:39.8

And one of the themes I've done a couple times in Unsets is this idea of there are resources

0:45.7

that you have to use that are not limitless.

0:48.7

Like Shoe Tree, where the carton unhinged, where you have to use your shoes.

0:51.5

Well, how many shoes you're going to have on you? And we also had a theme of participation by other people,

0:57.9

involving other people in your game.

0:59.6

So I was just trying to think of things you could do that you were limited,

1:05.1

and then it dawned to me that your hands or something.

1:07.4

You only have two hands.

1:08.7

Most people have two hands.

1:09.6

I guess not everybody's two hands.

1:11.8

Anyway, so the idea was, what if you... I'm trying to do with your hand. And I really got

1:18.6

entertained by the idea that you could make a little token out of it because, you know, a little

...

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