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Magic: The Gathering Drive to Work Podcast

#558: Unstable Cards, Part 5

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 July 2018

⏱️ 41 minutes

🧾️ Download transcript

Summary

This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time about the drive to work.

0:06.5

And in an old school, I'm driving Rachel to school today. Something I haven't done for a while.

0:12.2

So anyway, this means it'll be a slightly longer podcast for those that are wondering what that means.

0:16.4

Although I might avoid, I'm leaving early, so I might avoid the other traffic. So maybe it all even out.

0:20.3

We'll see. Okay, when last we left, we were talking leaving early, so I might avoid the other traffic. So maybe it all even out. We'll see.

0:25.9

Okay, when last we left, we were talking about unstable, and I was going through all the various cards in it.

0:27.0

So let's, I think I'm up to M.

0:29.6

Okay, so up to mid-life upgrade.

0:32.9

As an additional cost to cast mid-life upgrade, sacrifice X contraptions.

0:36.8

Assemble X plus one contraptions so this is

0:40.1

an uncommon white card sorcery three in white um so basically this is part of the uh the cyborgs um

0:50.0

the contraption their contraption theme where they're really good at sort of adapting things,

0:55.7

and that the contraptions that the order of the widget build,

0:59.2

it's not that they're bigger than other people, they're just more efficient,

1:02.4

because they can constantly fine-tune.

1:04.9

And this is a perfect example where they get rid of some and they get to get more.

1:08.8

So you can sort of pick the ones that aren't working or aren't as fine-tuned and upgrade them.

1:13.5

So this is something where you get to upgrade.

1:16.1

It also plays into the idea that the cyborgs themselves are all about upgrading.

1:22.1

That one of the jokes about the order of the widget is they're constantly trying to self-improve themselves

1:26.7

by adding extra tools to their body and stuff and definitely making fun of that on this card.

1:34.3

Okay, next modular monstrosity. So it's a rare artifact creature. It's a construct. It's a 3-3, cost seven. Whenever an opponent casts a spell,

...

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