meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#469: Starting a Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 8 September 2017

⏱️ 37 minutes

🧾️ Download transcript

Summary

I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

Transcript

Click on a timestamp to play from that location

0:01.0

I'm pulling out of a driveway.

0:02.0

We all know what that means.

0:03.0

It's time to drive to work.

0:06.0

Okay, so today is a Gamerie topic.

0:10.0

People ask me all the time, people are designing their own games.

0:13.0

They ask me questions, and so one of the things I like to do in this podcast is kind of help out game designers.

0:18.0

So I want to talk about how to start a design today. It's one of the

0:23.9

hardest part. I mean, there's many hard parts, I guess, to design. But I want to sort of walk through

0:29.3

exactly when you're beginning, what do you need to do? What are the keys to success? Because the

0:35.3

keys to success in a design start right away and have a lot to do

0:39.7

with the decisions you make very early on. So today's podcast is about those decisions. It's about

0:44.8

how you start a design. Okay, so first and foremost, I like to say start with a golden idea.

0:53.3

And what I mean by that is usually when you start design, you want to have

0:57.8

some really strong idea. You want to have, it's not that it needs to be fleshed out. It's not that

1:03.9

you need to have all the answers to it, but you need to have something that sort of just says, okay,

1:09.3

I sense potential in this idea. So today I'm going to

1:14.5

talk about a bunch of different designs I did for magic. I even going to talk about a few designs

1:18.3

that aren't magic. Just sort of talk about how, when you start. So for example, let's take some

1:24.3

sets. I'll take a couple sets that obviously turned out really well.

1:28.7

So Ravnika, my golden idea when I began Ravnika was I wanted to make a multicolor block

1:35.2

that was about two-color play in which all the pairs were equal.

1:39.8

Because that's not how we had treated two colors at the time.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.