#468: Poison
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 8 September 2017
⏱️ 30 minutes
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Summary
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| 0:00.0 | I'm pulling out of the parking lot. We all know what that means. It's time to drive to work. |
| 0:06.0 | And I dropped Adam off at camp again. Okay, so today I'm going to talk about a topic near and near to my heart. |
| 0:13.0 | Poison. So I want to talk a little bit. It's an alternate wind condition. And I'm going to talk a little bit about its history |
| 0:21.4 | and a little bit about the challenges of designing with poison because it is, it is an |
| 0:26.8 | interesting thing. Okay, so first and foremost, go back, go back in our time machine back to |
| 0:35.0 | 1994 and a set called Legends. |
| 0:38.9 | So in Legends, there were two cards. |
| 0:40.5 | One was called Pit Scorpion, and the other was called Serpent Generator. |
| 0:44.5 | And those were the first times ever that introduced this idea of a poison counter. |
| 0:49.5 | And the idea of a poison counter was that if you got enough poison counters, 10, you just |
| 0:54.5 | automatically lost the game. |
| 0:56.8 | And the idea was, it was kind of this different kind of way to lose. |
| 1:01.0 | Normally in magic, you have life gain, you know, you have 20 life, but you have waves |
| 1:07.0 | to offset that, that my opponent can do 20 damage to me and I can still be alive because I |
| 1:11.6 | could gain life. |
| 1:13.6 | The idea of poison was, I mean, it started as a flavor thing. |
| 1:17.6 | If you notice both the cards are literally things that are poisonous things. |
| 1:21.6 | One's a scorpion. One makes snakes. |
| 1:24.6 | But the idea was, I think it started because they were trying to capture the flavor of actual |
| 1:29.1 | literal poison. |
| 1:31.3 | And so they came up with the idea of this sort of alternate way to win. |
| 1:36.0 | And the kind of, what happened was for a couple of years, every once in a while we'd make |
... |
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