#470: The Pit
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 15 September 2017
⏱️ 31 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | I'm pulling out the parking lot. We all know what that means. It's time for the drive to work. |
| 0:06.3 | I dropped my son off at camp. Okay, so today, I'm going to talk about the pit. So, some of you know |
| 0:14.7 | exactly what I'm talking about. Some of you have no idea what I'm talking about. So, |
| 0:18.3 | ever since I've worked in R&D, the entire time I've worked, for almost 22 years, |
| 0:23.6 | R&D has sat in an area that we've called the pit. |
| 0:28.6 | If you ever see my comic tales from the pit, that's the pit being referenced. |
| 0:32.6 | So I'm going to talk a little bit about sort of, I don't know, everything you'd want to know about the pit. |
| 0:38.0 | Today is all about sort of the origins of the pit and what it is like to work in the pit and |
| 0:43.5 | sort of just stories from the pit, if you will, tales from the pit. |
| 0:49.2 | So anyway, so let's go back to the very beginning. |
| 0:53.4 | So the very first offices, basically Wizards have been in, well, the very first office, |
| 1:01.7 | office, I used in quotes, which you can't see my hands, but, was Peter Ackison's basement, |
| 1:07.4 | one of the founders of the company, before there was a building, it just worked |
| 1:12.2 | out of his basement. In fact, a few of the earliest hires actually worked out of the basement. |
| 1:17.2 | But pretty soon on, once the company started sort of becoming a company, at least, I'm not |
| 1:23.2 | sure whether it's post-magic, but for sure post-magic. They actually got office space. |
| 1:28.3 | And so one of the things that they had done was that R&D, most of the offices just had |
| 1:38.3 | cubicles that were more traditional cubicles, where each person had their own space. |
| 1:43.3 | But something that R&D liked was that we had to do play testing. |
| 1:48.4 | That one of the most important jobs of R&D is to play, do a lot of playing. |
| 1:52.5 | And so we wanted to sort of create something where people were able to play. |
| 1:58.3 | And part of the culture of R&D, which started really early, is there just |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

