#1355: All the Mood Swings Cards, Part 5
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 806 Ratings
🗓️ 19 June 2026
⏱️ 35 minutes
🔗️ Recording | Apple Podcasts | RSS
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Summary
This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.
Transcript
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time another drive to work. |
| 0:06.1 | Okay, today I believe is the final episode of my mood swings, all the cards. |
| 0:12.4 | I'm talking through every single cards for my new mood swings game. |
| 0:16.3 | So when we left, we were up to wrath. Wrath is in red. It's a red rare. |
| 0:22.6 | It's worth zero. |
| 0:23.6 | It's a value of zero. |
| 0:24.6 | And it says, destroy all other cards. |
| 0:26.6 | So note that wrath does not destroy itself. |
| 0:29.6 | It destroys all other cards. |
| 0:31.6 | If you happen to copy wrath with like creativity, |
| 0:34.6 | one wrath will destroy another wrath. |
| 0:36.6 | It just won't destroy itself. |
| 0:39.5 | So this is a... |
| 0:41.2 | I knew I wanted a sweeper, meaning a card that just sort of got rid of everything. |
| 0:46.1 | But it's especially designed to be worth zero |
| 0:48.3 | because, in a two-player game, at least, |
| 0:51.0 | it is very hard to win the turn you play, Rath. |
| 0:53.7 | Rath is a good car to help you catch up, but it is not a card that normally, the only |
| 0:58.6 | way really you can win with Rath is if something like generosity happened where you |
| 1:03.2 | have an opportunity to play an extra card and then you could Rath and then play another |
| 1:06.4 | card. |
| 1:07.5 | But without that, just playing Rath by itself, it's very hard to win on the turn with Rath. |
... |
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