#1356: Inertia
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 806 Ratings
🗓️ 26 June 2026
⏱️ 34 minutes
🔗️ Recording | Apple Podcasts | RSS
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Summary
In this episode, I talk about the pressures of changing things that have been the same for decades.
Transcript
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| 0:00.0 | I'm pulling out of my driveway. We all know what that means. It's time to drive to work. |
| 0:06.7 | Okay, so today's topic is inertia. But I used to, I did a series from when I went to talk to my |
| 0:14.7 | daughter's class when she was in fifth grade. I did a series called 10 games, 10 things every |
| 0:19.7 | game needs. And then I did a separate podcast in each, 10 things every game needs. |
| 0:24.2 | And then I did a separate podcast in each of those 10 qualities. |
| 0:29.8 | One of which was inertia, but there I was talking about within a game, the need for the game to end, that every step that everything you're making your player do has to push toward |
| 0:34.2 | the game ending. |
| 0:35.4 | So today is about inertia, but a different style of inertia. |
| 0:38.3 | So while there is a podcast previously on inertia, not quite the same thing. |
| 0:42.7 | When I'm talking about today is why things that we think maybe should change don't change. |
| 0:51.3 | And that is the topic of today. |
| 0:53.6 | So I'm talking about inertia of the game as it applies |
| 0:56.9 | to design at all. So this is not inertia within the game making the game end. That's the other |
| 1:03.2 | podcast. It is about how inertia, meaning working on a game that's 33 years old, how that affects |
| 1:10.3 | decisions we make. |
| 1:12.5 | Okay, so to start with, I'm going to talk about Manacosts. |
| 1:17.2 | So, on a magic card, so interestingly, when Richard Garfield first in alpha, or pre-Alpha, |
| 1:26.3 | in Alpha playtesting, the way Manic costs work is not the way they currently work. |
| 1:31.3 | The way it works, have you ever seen like an alpha playtest card? |
| 1:34.3 | So let's say a card is supposed to cost two generic and one blue mana. |
| 1:38.3 | The way it would be written on a playtest card is it would say three and then blue. |
| 1:44.4 | And what that meant was, you're going to pay three total |
... |
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