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Magic: The Gathering Drive to Work Podcast

#1270: Prophecy

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 22 August 2025

⏱️ 35 minutes

🧾️ Download transcript

Summary

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means.

0:04.0

It's time with her drive to work.

0:06.0

Okay, so I have been doing, I have a sort of an ongoing series where I'm trying to talk about every magic set ever made.

0:14.0

And recently I've talked about Mercadian masks and Nemesis.

0:19.0

So obviously I need to finish up with the last set in the Mercadian mask block, prophecy.

0:25.8

So let me first...

0:27.6

So I'm often asked, what is the worst magic set of all time, design-wise?

0:34.1

And normally the answer I give is Homelands.

0:39.5

But Homelands, like was done by an outside group that had no previous experience.

0:46.8

So while Homelands is my pick for the worst, prophecy is the worst one that like we did internally.

0:55.6

Like, of all the sets we did internally, I think prophecy is our worst.

0:59.7

And so today, I'm going to tell the story of how prophecy came to be

1:03.6

and why I consider prophecy to be the worst internally designed magic set.

1:11.6

Okay, so the story of prophecy requires some setup.

1:17.6

I need to explain sort of what was going on in R&D at the time.

1:22.6

Okay, so prophecy comes out, I think, in early 2000.

1:28.6

So, right before invasion.

1:32.0

Okay, so here's what's going on.

1:35.5

Richard Garfield events magic, and he has a bunch of his play tefters start to make

1:41.0

some of the early sets.

1:42.8

Ice Age, Mirage, you know, and those same groups did Fallen Empires, did antiquities,

1:51.0

you know, did alliances, did a lot of the early stuff, visions and such.

...

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