4.8 • 743 Ratings
🗓️ 17 January 2025
⏱️ 33 minutes
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In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.
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0:00.0 | I am pulling away from the curb because I drop my son off at school. |
0:04.0 | We all know what that means. |
0:06.0 | It's time for their drive to work. |
0:09.0 | Okay, so from time to time, I like to do what I call history podcasts, |
0:14.0 | where I take an aspect of the game and sort of walk through its evolution over time. |
0:19.0 | So today, I want to talk all about the evolution of the creature type. |
0:24.6 | Okay, so our story begins all the way back in Alpha. So when Richard Garfield made the game, |
0:31.6 | he liked the idea that the creature types, a part of the flavor of the game would be different |
0:38.8 | creatures were different kinds of things. |
0:41.2 | That this could be an elf or a goblin or a murfolk. |
0:45.1 | And the way he did that was he listed creature types. |
0:48.7 | So, to be clear, there are card types in the game. |
0:54.1 | Car types are like creature or sorcery or land. |
0:58.1 | And there are supertypes and there are subtypes. |
1:01.1 | A super type would be like basic or snow or legendary. |
1:05.9 | A subtype, each card type, and the one exception is sorceries and instance share subtypes. |
1:12.6 | Each car type has its own subtypes. |
1:15.6 | And the subtype for creatures is creature types. |
1:19.6 | Now, the way that creatures were done in Alpha, it didn't say creature on it. |
1:26.6 | It actually said summon on it. So let's say you were, |
1:30.2 | the creature was a goblin. It wouldn't say creature hyphen goblin, which is how we say now. |
1:34.9 | It said summon goblin. And so the idea was, I mean, the flavor was there. And in Alpha, |
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