4.8 • 743 Ratings
🗓️ 24 January 2025
⏱️ 31 minutes
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In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
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0:00.0 | I'm pulling away from the curb because I dropped my son off at school. |
0:04.0 | We all know what that means. It's time for the drive to work. |
0:08.0 | Okay, so today is all about the history of protection. |
0:14.0 | So protection is an ability that goes all the way back to alpha, |
0:18.0 | and it has a very interesting history. So I'm going to talk all about protection today, and some of the mechanics that sort of came from protection, |
0:25.1 | sort of later evolutions of protection. |
0:28.1 | Okay, so let's go back to the very beginning, because protection shows up in Alpha. |
0:32.5 | I believe it shows up on seven cards. |
0:35.4 | There are five cards known as wards that are oras. They give that all in white. |
0:41.1 | It's a cycle in white that gets protection to each of the five colors. And there is white knight |
0:46.7 | and black night. There are two creatures that are first right that are protection from the |
0:51.2 | opposite color. So white knight, the protection from black, black knife's protection from white. |
0:56.0 | So the interesting thing about protection, |
0:57.5 | so early magic was a little more hand-wavy |
1:01.6 | on rules than the game would eventually become. |
1:04.2 | And the reason for that was when Richard made the game, |
1:06.7 | he didn't expect it to be something |
1:09.1 | that people were going to play in tournaments. |
1:10.8 | It was more like, hey, you're playing in your own home. |
1:13.8 | And so Richard really saw it as the plus that, like, hey, there's a feel these things have. |
1:19.7 | And you can figure out how they work. |
1:21.7 | You know, the rulebook would loosely explain things. |
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