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Magic: The Gathering Drive to Work Podcast

#1207: Lessons Learned – The Lost Caverns of Ixalan

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8 β€’ 743 Ratings

πŸ—“οΈ 17 January 2025

⏱️ 33 minutes

🧾️ Download transcript

Summary

This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.

Transcript

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0:00.0

I'm pulling away from the curb because I drop my son off at school.

0:04.1

We all know what that means.

0:06.0

It's time for the drive to work.

0:09.1

Okay, so today is another in my, what is it?

0:13.3

Another day in my Lessons Learned series.

0:16.6

So Lessons Learns are a podcast where I take a set that I led or co-led and I talk about the lessons I learned from leaving it.

0:24.6

I've done a whole bunch of these.

0:26.6

Last time we talked, I did March of the Machine.

0:29.6

So the next set chronologically that got released was the Lost Caverns of Ixelon.

0:36.6

Okay, lots of lessons with this one.

0:39.2

But let me start first with the major lesson.

0:45.0

When vision design does something, we are handing off the set to set design.

0:50.6

The metaphor I use in my house building metaphor is that we are making, we are the architects making the blueprints.

0:58.0

And then from those blueprints, the set design team will build the house.

1:02.0

And there's always some variance between the blueprints and the house.

1:07.0

Sometimes you make the blueprints and the house is really close to what you make.

1:11.6

In fact, a lot of times, most sets when they finish, you can really see what the vision was in the final product.

1:19.6

But sometimes, sometimes major things happen. You go to build a house and there's big changes that happen. So the big

1:29.2

change, by the way, one of the big changes, probably the biggest change is we made the

1:35.2

decision to make this world, make, we knew we were doing underground world. So underground world

1:43.2

was something we'd want to do for a long time.

1:46.0

It had been on our short list for a long time. In fact, the great designer search two,

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