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Magic: The Gathering Drive to Work Podcast

#1155: Bloomburrow Vision Design with Doug Beyer

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 19 July 2024

⏱️ 36 minutes

🧾️ Download transcript

Summary

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling my driveway. We all know what that means. It's time to other drive to work at home edition.

0:07.4

So today we are talking Bloomberg Vision Design, and I have Doug Byer with us for lead vision designer.

0:14.0

Hey, Doug. Hello, hello.

0:16.8

So first, let's set up a little bit. Now, your normal job is not design.

0:21.6

So why don't you tell people what you normally do,

0:23.2

and then we'll talk about how you ended up leading the design?

0:25.6

Right.

0:26.1

So my regular job is a creative director for Magic narrative and world building.

0:31.9

So my job is mostly to oversee the strategy and the craft of building magic's worlds.

0:40.2

So going into this set, I had a particular love and excitement for this particular world.

0:47.7

I was one of its proponents.

0:50.2

I was really fighting for us doing this world.

0:54.0

And that kind of spilled over into,

0:57.3

I would really like to try my hand at working on vision design for this set.

1:05.2

So you had done one of the core sets, correct?

1:09.4

Yeah, M13 was a set that I led designed in the past, yeah.

1:13.6

And this, for the audience to be aware, you've been on a whole bunch of design teams.

1:17.2

You've done a lot of design.

1:18.0

Yeah, yeah, yeah.

1:18.9

Yeah, I've worked closely with magic designers for many, many sets.

1:23.3

I was lead designer of the original jumpstart.

1:26.5

So I've always had my hand in design here and there.

...

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