4.8 • 743 Ratings
🗓️ 19 July 2024
⏱️ 33 minutes
🧾️ Download transcript
In this podcast, I examine what makes for fun gameplay.
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0:00.0 | I'm pulling away from the curb because I dropped my son off at school. |
0:04.0 | We all know what that means. |
0:06.0 | It's time for the drive to work. |
0:08.0 | Okay, so today's topic comes from my blog. |
0:12.0 | It's actually, on some level, a very simple topic and a very complex topic. |
0:18.0 | So the question that I got on my blog was, |
0:21.6 | we talk a lot about making gameplay fun. |
0:26.7 | That's important that it's fun. |
0:28.9 | What does that mean? |
0:30.4 | What does fun mean? |
0:32.2 | How do we make things fun? |
0:34.3 | How do we know that something is fun? |
0:40.7 | And that, my friends, is, like I said, |
0:47.4 | on some level simple, on some level very complex. So I want to talk about fun today. So let me put some caveats to start with. First off, there are many different types of players who enjoy |
0:53.6 | many different types of things. |
0:55.6 | So what might be fun for one player isn't inherently fun for another player. |
1:00.3 | That's one of the challenges of fun, or gameplay in general, |
1:04.7 | is that your audience appreciates different things. |
1:06.7 | And your audience finds different things fun. |
1:09.6 | So a lot of what I'm going to talk about today |
1:11.3 | are the different kinds of fun that we can put into a set. |
1:16.5 | And like I said, we err on trying to make things fun |
... |
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