4.8 • 743 Ratings
🗓️ 12 July 2024
⏱️ 39 minutes
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This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of each year.
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0:00.0 | I'm pulling out of the driveway. We all know what that means. It's time for a drive to work. |
0:07.8 | Okay, last time I started, I'm doing a two-part podcast based on a series of articles I had called Looking Back. |
0:17.1 | And what I did is I looked at the previous 30 years of magic, and then for each year, I named the best addition to magic from a design standpoint, and then I have one or more runner-ups each year. |
0:31.3 | I got through 2008 last time, so that means we begin with 2009. |
0:38.3 | Okay, the randomized boosters of 2009 were Conflux, Allara Reborn, Magic 2010, and Zendicar. |
0:46.7 | So the best addition to magic was Landfall. So that was a mechanic introduced in Zendikar. |
0:55.0 | It has shown up in every Zendikar set and has shown up elsewhere. |
0:59.0 | It's shown up in a few other places, I think. |
1:02.0 | Modern Horizon sets and such. |
1:05.0 | So landfall was a really interesting... |
1:08.0 | So I had wanted to do a land-based, a land-mechanic-based set, or block, actually, |
1:14.5 | what would become Zendekar. And we spent a lot of time sort of looking at various mechanics. |
1:22.0 | What we ended up choosing was a mechanic that just rewarded you for playing land, which, by the way, is something you always do anyway. Like, it was a mechanic that just rewarded you for playing land, |
1:29.9 | which, by the way, is something you always do anyway. |
1:34.9 | Like, it was a really interesting eye-opener of that, hey, |
1:38.8 | every mechanic doesn't have to be about tension. |
1:41.3 | Every mechanic doesn't have to be, well, I have to make tough choices. |
1:44.6 | That I could just reward you for doing things you wanted to do. And even that had a lot of strategy into it. Um, landfall is one of the real, |
1:50.9 | what I call lenticular, meaning for the beginner, it does something they understand it. And for |
1:55.2 | the more advanced player, there's extra strategy. And the idea is for a beginner, look, every |
1:59.8 | time I play land, I just get a |
2:00.8 | reward. It's great. For the events player, oh, because I get a reward every time I play a |
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