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Magic: The Gathering Drive to Work Podcast

#1142: Designing Tokens

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 31 May 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about how we design tokens and the cards that create them.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb because I dropped my son off at school.

0:04.0

We all know what that means.

0:05.0

It's time for a drive to work.

0:08.0

Okay, so today is all about designing tokens.

0:13.0

Now, I have done a two-part podcast on the history of creature tokens,

0:19.0

and I did a separate podcast on the history of artifact tokens.

0:23.0

So today I'm talking about tokens in general.

0:26.3

The vast majority of the tokens we make are creature tokens,

0:29.0

although we do make more and more we've been making more artifact tokens.

0:32.1

I will get into all that.

0:34.3

So let me just, for those that have not listened to these other podcasts, I will do a little tiny

0:38.9

history, but the crux of today we're talking about actually designing tokens.

0:43.1

What are the things we think about? Why are tokens important? You know, everything you need to

0:48.6

know about the making of tokens, how to design tokens. Okay, so first, let's go with a little

0:54.0

history. So the very first, let's go with a little history.

0:55.5

So the very first token existed

0:57.9

in Alpha. So the very first token goes back to the very

1:01.5

beginning of magic on a card called

1:04.2

the hive. I've talked about this card. So

1:07.6

the hive was an artifact that made little

1:10.0

wasp tokens, little

1:11.7

one-one flying tokens. The reason Richard made it was he liked the idea that there was a hive

...

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