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Magic: The Gathering Drive to Work Podcast

#1125: Mercenaries

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 April 2024

⏱️ 30 minutes

🧾️ Download transcript

Summary

In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not playing my driveway. We all know what that means. It's time for drive to work at home edition.

0:06.0

Okay, so I haven't done a card by card episode in a while. I tend to do these at home because it's easier for me to read the cards.

0:13.0

So in honor of Outlaws of Thunder Junction, I thought I would take one of the outlaw creature types and talk about his history.

0:21.7

So I take a look at them.

0:23.4

Number one with the most was rogue.

0:26.1

These numbers are pre-outlaws of Thunder Dunction.

0:29.6

464 rogues.

0:30.6

Way too much to talk about.

0:31.9

Number two with 147 was pirates.

0:35.3

Number three with 92 was warlocks. Number four with 83

0:39.3

was assassin. And number five

0:41.3

with 47 was mercenary, which is enough that I think I can handle in one

0:45.1

episode. So today is all about

0:47.5

mercenaries.

0:49.8

Okay. So the very

0:51.5

first mercenary ever actually

0:53.5

shows up in Ice Age.

0:56.3

It is a card called mercenaries.

0:59.1

Summon mercenaries.

1:01.4

It is now a human mercenary in Oracle.

1:05.0

Okay, so the card says it's a 3-3 for 3-1-8.

1:09.3

So for 4 mana, one of which is white, 3-3.

...

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