4.8 • 743 Ratings
🗓️ 29 March 2024
⏱️ 31 minutes
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In this podcast, I talk about the early design of Outlaws of Thunder Junction.
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0:00.0 | I'm pulling away from the curb because I had to drop my son off today at college. |
0:05.0 | We all know what that means. It's another drive to work. |
0:09.0 | Okay, so today I'm talking all about outlaws of Thunder Junction. |
0:15.0 | So today is the story of the vision design of the set. |
0:19.0 | I led the vision design. |
0:21.6 | So, very familiar with the story. |
0:23.6 | So let's get into it. |
0:25.6 | Okay, so last year in March of the Machine, there was a giant Phorexian war that forever |
0:31.6 | changed the cosmology of the multiverse. |
0:33.6 | So one of the reasons we did that was it would allow us to design some sets that we couldn't |
0:40.1 | design before. |
0:41.5 | So one of the ideas that we're like, once we did it, one of the questions we asked ourselves |
0:46.4 | is, okay, what can we now make that we couldn't make before? |
0:49.9 | So one idea that I was really interested in was sort of what I will call thematic set, |
0:55.0 | which is imagine if you pick a theme and then because of the Omen Pass, |
0:59.0 | you're allowed to get people from across the multiverse here. |
1:02.0 | So you can do something that's sort of a connective tissue theme, |
1:07.0 | and then you can use the Omen Pass to bring all people of that, or many, many characters of that theme to the same place. |
1:15.6 | And the theme we wanted to use was actually a theme we almost used in a different set. |
1:20.6 | So many years ago, we made a set called Magic Origins. |
1:24.6 | It's probably best known as a set where it had the five founding members of, or the five first members of the Gatewatch. |
1:33.0 | I guess only four of them were founding. |
... |
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