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Magic: The Gathering Drive to Work Podcast

#1106: Murders at Karlov Manor Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 26 January 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

In this podcast, I tell the design story of Murders at Karlov Manor.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling in my driveway. We all know what that means. It's time from their drive to work.

0:06.3

Okay, so today is all about the design of murders at Karloff Manor. Okay, so this was codename Polo, is the name of the set.

0:16.8

And from the very beginning, from when we first put it on the schedule, we had this idea of blending some sort of mystery in it.

0:26.6

We had talked about doing a murder mystery forever.

0:30.0

We like doing top-down genres, and murder mystery has a lot of fun trope space in it.

0:37.5

And a murder mystery could be put in multiple places.

0:42.2

The original plan, by the way, was we're going to do a brand new world, a murder mystery

0:45.7

world, a world that optimized murder mysteries, where people were dying left and right, and

0:50.4

they were always solving crimes.

0:53.8

And we like the idea of baking in some puzzles

0:58.3

into it was very cool um way back uh when michael and i were pitching the original weather

1:06.2

light saga um in it in the second in the second block that we had pitched was Mercadia a lot lot

1:13.4

changed but Stark was killed by Volrath and we had a murder mystery plan for a set

1:19.0

we had to figure out who killed Stark in our version it was Tom Garth but Tom Garth

1:24.5

was secretly actually Volerath and you had to figure all that out.

1:30.2

In our version, you didn't know Vol-Rath had snuck aboard.

1:32.6

Part of the murder mystery was figuring out that Vol-Rith was there.

1:39.1

Anyway, so we knew that we wanted to involve this in some way with the murder mystery.

1:46.7

It turns out, we have someone on staff who is a master puzzle builder, Mark Gottlieb,

1:48.7

who has led Minia set.

1:56.1

So the idea for this set was he and I co-led the vision, and then he, along with Andrew Brown,

1:57.3

co-led the set design. So Mark's sort of specialty is the middle part of the process.

...

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