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Magic: The Gathering Drive to Work Podcast

#1004: Logistics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 January 2023

⏱️ 35 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time to drive to work.

0:06.0

Okay, so today we're going to talk about logistics.

0:11.0

And what I mean by that, there's actually two different types of logistics.

0:15.0

There's logistics in the making of the game, but I'm not talking about that today.

0:18.0

I'm talking about logistics in the playing of the game.

0:22.4

So the easiest way to explain logistics is this.

0:28.1

Imagine you're playing magic on a computer versus playing in real life in tabletop.

0:35.4

Now, for a second, there are some issues with digital play, clicks, and things like that.

0:40.3

We're not going to worry about that for a second, okay?

0:44.3

Logistics is kind of the differential between what happens in digital and what happens in real play,

0:51.8

meaning you, the player, there's a lot of things that you have to

0:55.6

manipulate and track, that if you were playing online, the computer would handle. You wouldn't have to

1:01.6

handle. But you do have to handle them, you the player, and it is something we have to think about,

1:09.3

that it's something that very much applies and very

1:12.4

much is a big part of making things work. And that when you make a mechanic, like the

1:19.9

interesting thing about it is, on some level, when you make a mechanic, you want to just get

1:24.0

to the core of what the mechanic is, what the gameplay is.

1:28.7

And the classic, classic example of that is stickers.

1:34.5

We did a lot of playtesting with stickers.

1:37.5

Now, it's very hard to playtest actual stickers because we don't have the stickers.

1:41.6

So we did a lot of different things.

1:43.9

We, I mean, we played sometime with some stickers,'t have the stickers. So we did a lot of different things. We, I mean,

...

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