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Magic: The Gathering Drive to Work Podcast

#1003: Phyrexia with Adam Prosak

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 January 2023

⏱️ 32 minutes

🧾️ Download transcript

Summary

I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for other drive to work at home edition.

0:06.0

So I like to use my time at home to interview people. So today I have Adam Prozac, the lead set designer for Forexio. All will be one.

0:15.0

Hey Adam.

0:16.0

Hey, Mike, how's it going?

0:17.0

Okay, so here's where our story's going to start. I'm going to talk about what I handed over.

0:24.3

So this was, that was code name LaCross.

0:26.5

What's the code name?

0:27.5

So here's what I handed over.

0:29.7

And we should explain.

0:31.3

Eric Lauer led this to set for two, three months maybe.

0:35.5

Yeah, about two months.

0:36.6

Yeah, and he handed over to you.

0:38.0

So I want to talk about what I handed over.

0:40.0

Then you can talk about what Eric and you together did, okay?

0:43.2

So when we handed the set over, there was poisonous, corrupted, oil counters, including

0:49.8

a mechanic called oiled, take up arms, was the name of the mechanic, which you guys know is

0:55.2

for Meriden. We had Frexium mana, in activation costs, not in mana costs, I think we handed it over,

1:02.7

and we had a mechanic called Relentless, what we can talk about. And then we had proliferate.

1:07.2

That's all the stuff we handed over to you. So let's talk about what happened to that list of things along the way.

1:14.2

Yeah, so typically a vision design team is going to, what I call, overstuff the set.

1:20.6

It's going to have more stuff than a final set will want.

1:24.3

You know, we have mechanics.

...

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