What It's Like When Your Game Flops
Triple Click
Maximum Fun
4.5 • 1.3K Ratings
🗓️ 14 May 2026
⏱️ 80 minutes
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| 0:00.0 | Hundreds and hundreds of video games have already been released this year. |
| 0:07.0 | Is that inspiring? Or just a record of how many great games we haven't heard of? |
| 0:12.0 | Welcome to Triple Click, where we bring the games to you. |
| 0:15.0 | This week we bring on game developer Nels Anderson, who put out a game called Generation |
| 0:20.0 | Exile that just couldn't seem to |
| 0:21.9 | hit with people. It's fun to talk about success, but let's not forget the other side. |
| 0:30.5 | I'm Maddie Myers. I'm Jason Shrier. And I'm Kirk Hamilton, and hello. Hello. We're back again. |
| 0:54.3 | Here we are. Can I say somebody real quick? I want to do kind of an addendum to a previous episode because I got a message about this. A few weeks ago, I was like, we were talking about that blog post that was about AI and that how it was found out to be written like written in part of AI. Oh no, another addendum. This is an ongoing saga. You already got one addendum. Well, but then I said something that seemed kind of contradictory that I need to elaborate on, which is that afterwards I was basically like, I can always tell what something's been written by AI. I just want to be very clear. I can always tell when something's written, been written by AI and not edited afterwards. The reason we |
| 1:11.1 | couldn't tell with that blog post is because it was, it was written by AI and then purportedly |
| 1:15.6 | written by AI and then edited afterwards, such as replacing all the MDashes with semi-colons, |
| 1:21.6 | etc. What I'm saying is something is raw written by AI. It is very easy for me to tell. |
| 1:27.0 | Yeah, I think we did clarify that |
| 1:29.1 | because we also went on to describe my experiences trying to tell which freelancers are and are not |
| 1:34.0 | using AI. And I was explaining how it becomes very difficult if the person generates something |
| 1:40.2 | in AI and then rewrites it on their own. And I think that is going to become something |
| 1:46.2 | that we continue to debate as to what is and isn't creativity? What is and isn't truly coming up |
| 1:52.6 | with an idea yourself? I mean, I don't think it has satisfied answers. We will certainly discuss more. |
| 1:57.9 | That question is going to be really important. Like, or if a small part of something is AI generated, you're playing a game and one song |
| 2:04.3 | is AI generated and you didn't even notice as it went by because so many other things |
| 2:08.9 | were handmade. |
| 2:09.9 | Or you're listening to a song and one synth part was AI generated, you know, like that |
| 2:14.6 | kind of thing is going to be a really common and is a kind of much more complex part of the conversation. |
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