Three Moves Ahead 92: Classic Game Analysis - X-Com
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 23 November 2010
⏱️ 64 minutes
🧾️ Download transcript
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| 0:00.0 | You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com. |
| 0:05.3 | I am your host, Troy Goodfellow, and you are listening to Episode 92. |
| 0:09.5 | Regular panelists, freelance writer Rob Zakney. |
| 0:12.3 | Good evening. |
| 0:13.8 | Dr. Bruce Garrick. |
| 0:15.3 | Yes. |
| 0:16.1 | Hello gamers. |
| 0:18.0 | No funny accents this time. |
| 0:19.9 | Next time. |
| 0:24.7 | Next time. And joining us this week, a very special guest. |
| 0:30.0 | The reviews editor-in-air from PC Gamer, one of my bosses, so I have to be nice to him tonight. |
| 0:34.6 | Review the editor for PC Gamer, Mr. Dan Stapleton. Dan, glad you could join us. |
| 0:36.4 | Well, I do feel very special. Thank you, Troy. |
| 0:42.1 | We have Dan on to do a show that a lot of people have been asking about. |
| 0:46.2 | We do classic game analyses from time to time. |
| 0:49.0 | We've only done a couple of them. I'd like to do them more often. |
| 0:52.9 | And I've gotten a lot of emails saying, when is XCOM? When is XCOM? |
| 0:56.1 | Here is XCOM. This week we want to talk about XCOM, the XCOM series. What makes it so great? Why it has been, people have tried |
| 1:03.0 | to copy it or copy parts of it, but it hasn't really been surpassed, in my view. And what made |
| 1:08.9 | its special combination of strategy, RPG, and action-y-tactic stuff into a really special blend that in many ways epitomize the era where it came out of, an era of experimentation, something we don't see a lot of anymore, at least not on that grand genre-making scale. |
| 1:29.5 | So, Dan, you're a special guest. I'm going to start with you. |
| 1:33.8 | X-com, when did you first play it? And did you know you're playing something special when you got your hands on it? |
... |
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