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Three Moves Ahead

Three Moves Ahead 92: Classic Game Analysis - X-Com

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 23 November 2010

⏱️ 64 minutes

🧾️ Download transcript

Summary

PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back. Hideous UK Box ArtXenonautsUFO: The Two SidesDan vs Evan in The Two SidesTom Chick on X-Com

Transcript

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0:00.0

You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com.

0:05.3

I am your host, Troy Goodfellow, and you are listening to Episode 92.

0:09.5

Regular panelists, freelance writer Rob Zakney.

0:12.3

Good evening.

0:13.8

Dr. Bruce Garrick.

0:15.3

Yes.

0:16.1

Hello gamers.

0:18.0

No funny accents this time.

0:19.9

Next time.

0:24.7

Next time. And joining us this week, a very special guest.

0:30.0

The reviews editor-in-air from PC Gamer, one of my bosses, so I have to be nice to him tonight.

0:34.6

Review the editor for PC Gamer, Mr. Dan Stapleton. Dan, glad you could join us.

0:36.4

Well, I do feel very special. Thank you, Troy.

0:42.1

We have Dan on to do a show that a lot of people have been asking about.

0:46.2

We do classic game analyses from time to time.

0:49.0

We've only done a couple of them. I'd like to do them more often.

0:52.9

And I've gotten a lot of emails saying, when is XCOM? When is XCOM?

0:56.1

Here is XCOM. This week we want to talk about XCOM, the XCOM series. What makes it so great? Why it has been, people have tried

1:03.0

to copy it or copy parts of it, but it hasn't really been surpassed, in my view. And what made

1:08.9

its special combination of strategy, RPG, and action-y-tactic stuff into a really special blend that in many ways epitomize the era where it came out of, an era of experimentation, something we don't see a lot of anymore, at least not on that grand genre-making scale.

1:29.5

So, Dan, you're a special guest. I'm going to start with you.

1:33.8

X-com, when did you first play it? And did you know you're playing something special when you got your hands on it?

...

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