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Three Moves Ahead

Three Moves Ahead 91: Licensed Behavior

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 16 November 2010

⏱️ 50 minutes

🧾️ Download transcript

Summary

Troy almost fires Rob and Julian on this episode as a conversation about licensed strategy games. Bruce Geryk holds forth on why War of the Rings is like Stratomatic Baseball, Julian sings of Starfleet Battles and Rob talks about his experiences in another board game. What makes a license succeed or fail? Can either Star Wars or Star Trek really work as a licensed strategy game? Martin vs Erikson - who wins? Is Troy the only person who likes Babylon 5?It is a loud and fun show. Listen to it.Also, info on the upcoming 3MA/FOS meetup. War of the RingWar of the Ring article (Bruce is the final two comments)Starfleet Battles

Transcript

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0:00.7

You are listening to Three Moves Ahead, the official podcast of Flashsteel.com, and this is episode 91.

0:07.1

I am your host, Troy Goodfellow, and with me today is my regular panelists.

0:12.6

Freelance writer Rob Zakney.

0:14.1

Good evening, everyone.

0:15.6

Freelance writer Julian Murdoch.

0:17.5

I'm so excited to be here.

0:19.6

Yeah, you both had a great weekend without me again.

0:21.7

You two are in love when I resent it.

0:23.8

And Dr. Bruce Garrick.

0:25.5

Oh, ha, ha, ha, Gavars.

0:28.7

What?

0:30.4

God.

0:31.4

The Japanese Defense League comes after me because of that.

0:34.3

I'm kind of screwed.

0:37.3

So this week, we are going to talk about topics that Rob brought up in the email chain that leads up to us deciding what topic we'll do at the last minute.

0:47.8

We want to talk about strategy games that have licenses behind them, Movie licenses, book licenses,

0:54.7

how strategy games bring these worlds to life,

0:56.8

whether they capture the licenses,

0:58.2

and the problems licenses present for strategy game designers.

1:02.1

Now, Rob, this was your idea.

1:04.3

So why don't you kick us off with what brought you to think of it

1:08.4

and what issues come to your mind?

...

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