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Three Moves Ahead

Three Moves Ahead 93: Theme, Mechanics and Meaning

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 3 December 2010

⏱️ 61 minutes

🧾️ Download transcript

Summary

GWJ's Lara Crigger and JTS's Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so ahistorical? Do only game designers care about this stuff?Lara loses her train of thought for the first time ever, Todd makes some sense and Soren is his usual impressive self. And more on X-Com. Theme is Not Meaning Part 1, Part 2 Redistricting Game Soren's GDC talk as summarized by Destructoid

Transcript

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0:00.0

You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com.

0:05.7

This is episode 93, and I am your host, Troy Goodfellow.

0:09.9

And with me today are two not regular panelists from gamers with jobs, Lara Krigger.

0:16.3

Where are my green M&Ms?

0:18.4

I asked for green M&Ms.

0:23.4

And the producer of Game Sharks Jumping the Shark podcast, my colleague over there, Mr. Todd Bracky. Hello, hello, everyone. It's good to be

0:28.5

back. Yeah, welcome, guys. This is both of your second three MAs and glad you can make it. Rob and

0:36.1

Julian both had plans for tonight and we couldn't record our usual evening, so this is going to be a little bit later in the week because of circumstances beyond most people's control. But I have a very deep bench to draw from, and I'm glad Todd and Lara could be here. They're here with a very special guest, a friend of the show, who's been on twice before.

0:54.4

This is his third appearance, which I think has a record for somebody from the industry.

0:58.4

Probably soon to be taught by Brad Wardell when he releases his next broken game.

1:02.6

We have...

1:03.0

I kid, because Brad's a good guy.

1:07.7

From Electronic Arts, good friend, Soren Johnson.

1:10.9

Soren, glad you can make it.

1:12.2

Hey, everybody. It's great to be here.

1:14.5

We have Soren on to discuss a topic that he raised at GDC way back in March,

1:19.6

and I thought, wow, this would be a great idea for a show.

1:22.5

Let's see when our schedule will work out.

1:24.8

Well, here we are.

1:26.9

And finally getting around to talk about the issues of theme

1:31.4

and meaning and mechanics in strategy games and board games.

1:35.5

Specifically, when mechanics of a game

...

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